Doom (previously titled Doom 4) is a new installment in the Doom series released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016. An additional port to the Nintendo Switch by developer Panic Button was released on November 10, 2017. It is the third major game created by id Software and published by Bethesda Softworks since their acquisition by ZeniMax Media, following Rage and Doom 3: BFG Edition. Early planning and development began in August 2007, and continued into 2017 with the release of patches, downloadable content packs, and planned updates. The game features a story detailing the invasion of the UAC Mars Base by the forces of Hell.
The new Doom has been built on an engine which id Software has dubbed id Tech 6, a successor to their id Tech 5 engine. Its gameplay resembles the action-oriented tone of the classic Doom games much more than the horror style of Doom 3, with a heavy emphasis on strong weapons, fast and agile player movement, and quickly paced encounters with large groups of foes. Graphically and architecturally, its advanced designs are aesthetically closer to Doom 3 in some regards, but with many deliberate nods to the original series, as is particularly seen in the enemy designs.
- 1 Story
- 2 Game elements
- 3 Releases
- 4 Development history
- 5 Post-release development
- 6 Trivia
- 7 See also
- 8 Sources
- 9 References
A team of UAC researchers has spent years on Mars developing technologies for interdimensional exploration after the discovery of an infinite source of power known as Argent energy, and its connections to Hell. Led by Dr. Samuel Hayden, former chairman of the UAC and director of the facilities on Mars, they built the Argent Tower, a huge device to extract this energy from Hell, filter and purify it, and make it usable by human technologies, solving all of Earth's ongoing energy crises. However, this came at great cost. Dr. Hayden was forced to transfer his brain and consciousness into a cyborg body after he developed brain cancer during the tower's construction. Regardless, research continued, with Dr. Hayden leading multiple expeditions into Hell, bringing back captive demons and numerous artifacts for study.
The corrupting influences of Hell could not be held back, and some staff members, particularly Dr. Olivia Pierce, would prove vulnerable to seduction by the dark powers of the demons. Dr. Pierce oversaw the transformation of the UAC into a regimented cult dedicated to the worship of the demons, and bent her sights on using the Argent energy to rip open a permanent portal to Hell.
During UAC expeditions to Hell, Dr. Hayden uncovered evidence in an artifact known as the Helix Stone of an ancient warrior trapped in Hell known as the Doom Slayer, who was feared and loathed by the demons for destroying vast numbers of them in battles waged across eons of time. He brought this warrior, who had been entombed in a sarcophagus by the demons, back to Mars to serve as a fail-safe in case the demons were to invade the base, with or without Olivia's help. As he feared, this happened when Olivia, after making a pact with the demons, unleashed a Hell Wave from the Lazarus Labs' Hell portal. The facility was invaded and most of its staff were killed or possessed.
The player awakens as the Doom Slayer, also known as the Doom Marine, at the beginning of the game with the invasion already in full swing, and must start out by reclaiming the powerful Praetor suit and striving to find out the cause of the invasion. Meanwhile, Dr. Hayden tries to direct the marine's actions to ensure things are done as he, Hayden, wants them done. Olivia continues to pursue the permanent opening of the Hell portal; the marine must try to stop her at all costs.
The Doom Slayer fights his way through the overrun facility and makes several excursions into Hell. He steals a magical blade called the Crucible, which he then uses to destroy the portal's power source in the former capital of his ancient allies, the Night Sentinels. He shortly comes across Pierce, who transforms into the monstrous Spider Mastermind, and kills her. Upon the Doom Slayer's return to Mars, Hayden confiscates the Crucible, which he plans to use to continue his research. Despite all that has happened and the continued risk of dealing with Hell, Hayden states that Earth is too desperate for energy to give up the use of Argent energy. To prevent the Doom Slayer from interfering, Hayden teleports him to an undisclosed location using the tethering device, saying that they will meet again.
- Baron of Hell
- Hell guard
- Hell knight
- Hell razer
- Lost soul
- Spider Mastermind
- Assault rifle
- Combat shotgun
- Gauss cannon
- Plasma rifle
- Rocket launcher
- Super shotgun
- Burst rifle
- EMG Mark V pistol
- Grenade launcher
- Lightning gun
- Static cannon
- Vortex rifle
Items and gear
- Frag grenade
- Kinetic mine
- Lateral thrusters
- Personal teleporter
- Shield wall
- Siphon grenade
- Tesla rocket
- Threat sensor
- Threat pulse
- Hack module (retired)
Locations and missions
|Site 03 (The UAC)||Mission 01: Rip & Tear|
|Resource Operations||Mission 02: Know Your Enemy|
|Foundry||Mission 03: Meltdown|
|Argent Facility||Mission 04: Beginning of the End|
|Argent Energy Tower||Mission 05: Argent Tower|
|Kadingir Sanctum||Mission 06: Into the Fire|
|Argent Facility (Destroyed)||Mission 07: Hell on Mars|
|Advanced Research Complex||Mission 08: A Brighter Tomorrow|
|Lazarus Labs||Mission 09: Lazarus|
|Titan's Realm||Mission 10: Titan's Realm|
|Necropolis||Mission 11: The Crucible|
|VEGA Central Processing||Mission 12: I Am VEGA|
|Argent D'Nur||Mission 13: The Well|
Aside from the digital-only release on Steam, a physical Collector's Edition was released which included the Demon Multiplayer Pack DLC and a revenant statue. A standard PC edition including only the game on one disc was also released. All PC editions require an additional download from Steam to install and play.
Ports to the Xbox One and PlayStation 4 were released simultaneously with the PC version, and have no differences in content or performance when compared with it. Some aspects of the game engine's renderer, such as the shadow cache size, are scaled back to account for the smaller amount of video RAM available on these platforms.
The port to the Nintendo Switch, a custom Nvidia Tegra system, targets a 30 Hz frame rate at 720p resolution, has lower resolution textures and lower quality ambient occlusion, pares back the number of light sources in some scenes, uses quarter resolution for some post-process effects, and does not support screen-space reflections or setting a custom field of view. However, most content for the game is still present, including the multiplayer mode, but excluding the SnapMap editor.
Nintendo Switch version box front and back, EU region, with New Zealand ratings.
Doom, previously titled Doom 4, was confirmed to be in development by id Software as early as May 7th, 2008. Very little information was given on the development process, and by 2013, Doom 4 was declared to be in "development hell" after reports of mismanagement. Those who worked on the early version of Doom 4 compared it to gritty, scripted military shooters such as Call of Duty. Shortly after Doom 4 was declared to be in development hell, key members of id Software began to resign, including CEO Todd Hollenshead, John Carmack and many other development staff. Doom seemed as if it would never be released, until the multiplayer beta was announced.
People who pre-ordered copies of Wolfenstein: The New Order were promised access to the beta test for Doom. Although the information was vague, it was the first news regarding Doom 4 (now re-branded simply as "DOOM") since Kotaku's article in 2013. The game would go on to be shown to a private audience at QuakeCon 2014, followed by a public reveal with the first solid information on the game appearing at E3 2015, where publisher Bethesda held its first ever full-scale presentation.
The closed beta test began on March 31, 2016, and ran through April 3. A beta open to all Steam, Xbox Live, and Playstation Network users followed shortly after, beginning on April 15 and lasting until April 18. The full game was released on May 13, 2016, to glowing critical reception.
The atmosphere and design of the game's Hell levels was heavily influenced by the dystopian surrealism of Polish painter Zdzisław Beksiński, most renowned for his later "fantastic period," which featured disturbing images of gloomy environments with detailed scenes of death, decay, landscapes filled with skeletons, deformed figures and deserts.
Creative director Hugo Martin cited Frank Frazetta's dark fantasy painting Death Dealer, and others in its series, as an inspiration for the game's method of storytelling and characterization, with many details left in "shadow" so as to engage the player's imagination and to invite solutions to the plot's unanswered questions.
On June 12, 2016, a playable demo was released through Steam, allowing players to "Fight Like Hell through the opening level of the first-person shooter's single-player campaign."
Unto the Evil
The first multiplayer DLC pack, "Unto the Evil," was announced at the 2016 Bethesda E3 conference on June 12, and was slated to introduce three new maps, the harvester demon, the EMG Mark V pistol, and robotic multiplayer armor.
Hell Followed is the second of the three pre-planned multiplayer downloadable content packs for the game, and was released by Bethesda simultaneously for PC, PlayStation 4, and Xbox One worldwide on October 27, 2016,  again accompanied by a 'Now Available' trailer.
Several free updates were made available as well, affecting all major components of the game including introduction of a centered weapon mode and artistic screenshot tool for single-player, capture the flag and capture-and-hold modes for multiplayer, and new modules, items, props, and workable single-player mode support for SnapMap. A Hell-themed module set was expected to be welcomed by the fan community, and the ability to add skybox windows was to help open up map layouts.
The first update arrived on June 30, 2016. It added Photo Mode for taking artistically composed screen shots, centered weapon placement as a gameplay option, and numerous fixes to bugs that were discovered after the game's release.
The second update arrived on July 29, 2016. It added two new multiplayer modes, "Sector", a capture-and-hold mode, and "Exodus", a one-flag variant of Capture the Flag. SnapMap was expanded with hellish environments, skull keys, additional weapons, a proper single-player-style weapon wheel, launch pads, static props with no networking overhead, a "Recently Played" map list, and a "Find Open Match" public matchmaking browser. Other additional improvements and optimizations were included.
The third update returned conventional deathmatch to the game and added the new Private Matches feature along with Campaign and SnapMap updates, and was released on September 22, 2016. Other additional improvements and optimizations were included.
Update 4, released on October 19, 2016, added a new single-player campaign mode known as Arcade Mode, a competitive experience where the player attempts to earn medals and make a new high score. Classic Doom modules were added for SnapMap, allowing maps similar to the original Knee-Deep in the Dead to be created. Two new multiplayer modes were added: Possession, a survival mode in which a team of marines fights a team of prowlers, with the prowler team growing whenever a marine dies, until eventually one man is left standing; and Bloodrush, a twist on standard free-for-all deathmatch in which the "Bloodrush meter" controls a player's ability to respawn, requiring it to be managed as it drains faster and faster as the match goes on. Other additional improvements were included, especially for SnapMap.
The fifth update was released on December 7, 2016 and brings multiplayer bots to the Team Deathmatch and Deathmatch modes. Also included are a new multiplayer mode titled Infernal Run, the maximum rank is increased to Echelon 11 at which point the player unlocks the Marine Armor, and the update provides a large number of SnapMap additions and improvements.
The sixth update for Doom was released on July 19, 2017. It unlocks the three DLC packs for all owners of the game, includes a complete overhaul to multiplayer progression which replaces the hack module system with a multiplayer rune system and eliminates randomized unlocks in favor of challenge-based progression, includes improvements to the HUD and menus, features numerous bug fixes to multiplayer and SnapMap modes, and adds the ability to designate SnapMap levels as single-player only in order to disable the network limit on map size and complexity.
The soundtrack album was released for streaming and digital download on September 28, 2016.
- It was likely planned at one point for demons to leave behind lasting corpses after being killed, as seen in footage and screenshots shown at the game's E3 2015 reveal. However, most likely due to technical limitations, this was ultimately scrapped, instead opting for both demonic and zombified corpses to burn away upon death; this is most likely another nod to Doom 3. However, artifacts of this scrapped development remain in the final product as several demon carcasses are seen throughout various levels of the game:
- The corpse of a possessed scientist is found partially sliced in half by the chainsaw in Resource Operations, this is where the player first finds the weapon.
- Several bodies of possessed soldiers are found in the area of the Foundry locked by a blue key card.
- A half-eaten carcass of a mancubus is found just before the first arena fight in the Kadingir Sanctum.
- A mancubus corpse is being operated on in Lazarus Labs, along with several other demons being held in various tanks.
- Perhaps as a nod to the Tower of Babel level from the original game, several hanged baron of Hell corpses are strewn throughout the Necropolis.
- Doom VFR, a virtual reality game set during the events of Doom and revisiting many of the same locations.
- This article incorporates text from the open-content Wikipedia online encyclopedia article Doom (2016 video game).
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