Doom 3 source code
Until late 2011, the id Tech team focused on Rage, and after finishing the game, began preparation of the Doom 3 source code for release. The preparations included John Carmack adding four new lines of code and editing another two to replace the so-called "Carmack's Reverse" algorithm for stencil shadow rendering, thus preventing infringement on a patent held by Creative Technologies. After this issue was settled, the source was released via GitHub on November 22 by Timothee Besset.
About a year later, it was followed by the release of the Doom 3: BFG Edition source code.
|Source code genealogy|
|Based on||Name||Base for|
|id Tech 4||Doom 3||dhewm3|