Doom Advent Calendar 2005
From DoomWiki.org
Doom Advent Calendar 2005 is a series of 24 Boom and ZDoom-compatible levels made for Doom and Doom II by the Doomworld Forums community.
The project was started by Kim Bach (Torn) as a smaller community project during the wait for Community Chest 3. The first forum topic was posted on October 9, 2005. In the post, Torn simply asked for Doom levels that could be released later in December in the style of an Advent calendar (i.e.: one each day until Christmas morning). The maps have no set theme, difficulty, texture wad, or style. By request of the original post, anything could be submitted as long as it was Boom-compatible, didn't use port specific difficulty settings, and weren't deemed too poor in terms of quality. Development took place in the topic and stretched all the way to December 1st. At that point, Torn uploaded a map a day on his website until Christmas. Due to the nature of the one-a-day release, the WADs were never compiled into a megawad. Instead they were later given a theme on the /idgames archive.
Contents
Legacy[edit]
DAC2005 was well received at the time of its release, prompting Torn to attempt a sequel the next year. Despite starting in January, DAC2006 did not get to the goal of 24 maps before December. The initial interest in the project was high, but later on throughout the year the enthusiasm floundered. Although they weren't released in DAC2006, a few levels from the project still got uploaded. James Cresswell (Phobus) made Twisted Joke (Doomworld/idgames) for DAC2006 and actually lists his interest in contributing as the reason he joined Doomworld. In 2009, Torn attempted to bring back the Doom Advent Calendar. It ended similarly to DAC2006: there was initial interest but not enough maps were made to get to 24 before December.
Levels[edit]
Name | Mapper | Game | Engine | Advent Day | Download |
---|---|---|---|---|---|
Fatality | Richard Hardacre (Cycloid) | Doom II | Boom | December 1st | Doomworld/idgames |
31 | Brandon Potgiesser | Doom II | Boom | December 2nd | Doomworld/idgames |
Temple of Lust | Mike Alfredson (Use3D) | Doom II | Boom | December 3rd | Doomworld/idgames |
Chaos Shrine | Michael Cole (MikeyScoots) | Doom II | Boom | December 4th | Doomworld/idgames |
Twisted Shadows | zap610 | Doom II | ZDoom | December 5th | Doomworld/idgames |
Demon Bunker | Fraser Low (TheDarkArchon) | Doom II | Boom | December 6th | Doomworld/idgames |
Duplex | Dr. Zin | Doom II | Boom | December 7th | Doomworld/idgames |
The Power Supply | DooMknight | Doom II | Boom | December 8th | Doomworld/idgames |
Necropolis | Matthew Gilzinger (doom2day) | Doom II | Boom | December 9th | Doomworld/idgames |
Mission X | Bill Koch (Bloodshedder) | Doom | Boom | December 10th | Doomworld/idgames |
Carved Stone | Mephisto | Doom II | Boom | December 11th | Doomworld/idgames |
Doom Advent Calendar - Sporkmap | Melissa McGee (Agent Spork) | Doom II | Boom | December 12th | Doomworld/idgames |
Flashback E1M8 | Esa Repo (Espi) | Doom | Boom | December 13th | Doomworld/idgames |
Radial Ascension | Thomas Lutrov (Lutrov71) | Doom II | Boom | December 14th | Doomworld/idgames |
Flashback E2M9 | Espi | Doom | Boom | December 15th | Doomworld/idgames |
Forlorn | Owen Lloyd (Sarge Baldy) | Doom II | Boom | December 16th | Doomworld/idgames |
Hager | Fletcher` | Doom | Boom | December 17th | Doomworld/idgames |
Courtyards From Hell | doom2day | Doom II | Boom | December 18th | Doomworld/idgames |
Speed Villa | Rob Young (RjY) | Doom II | Boom | December 19th | Doomworld/idgames |
DAC20 (ea_adven.wad) | Erik Alm | Doom II | Boom | December 20th | Doomworld/idgames |
DAC21 (shitbag1.wad) | Rachel Schmitz (Negatronica) | Doom II | Boom | December 21st | Doomworld/idgames |
DAC22 (shitbag2.wad) | Negatronica | Doom II | Boom | December 22nd | Doomworld/idgames |
DAC23 (shitbag3.wad) | Negatronica | Doom II | Boom | December 23rd | Doomworld/idgames |
Yule Time Doom | Ian Cunnings (The Flange Peddler) | Doom II | Boom | December 24th | Doomworld/idgames |
Notes[edit]
- Negatronica's levels require use of the Doom Advent Calendar 2005 Texture Pack, which can be found on the DAC theme page. These levels have no text file, so this will not be made known to the player unless they scour the theme page.
- Some levels are marked as limit-removing but might not run in non-Boom ports due to miscellaneous bugs. Similarly to Community Chest, it is best to play these in a Boom-derived port.