Doom Anomaly
From DoomWiki.org
Doom Anomaly | |
---|---|
The starting area | |
Author | Lee Dixon |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Doom Anomaly is a single-level PWAD for Doom that was designed by Lee Dixon in August 1994.
It was intended as the first level in a The Shores of Hell replacement, but no further levels materialised.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Part-way down the first staircase (on the larger step) is a secret door to the south leading to an imp, a stimpack, and a box of shotgun shells. (sector 79)
- The path leading to the red door has a secret door to the west (marked with a misaligned texture) leading to a berserk. (sector 180)
- Pressing the switch on the chaingun platform opens up five traps with monsters. Entering the north-eastern one opens up access to a teleporter leading into one of the cacodemon cages. (sector 27)
- After taking the teleporter behind #3, go through three doors (marked with switch textures) to reach four boxes of bullets and a medikit. (sector 10)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:59.80 | Eric Baker (The Green Herring) | 2010-09-08 | dman-159.zip | |
NM speed | |||||
UV max | 3:31.11 | mhrz | 2021-09-12 | dman-331.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 0)
- facing east. (thing 79)
- facing east. (thing 110)
- facing west. (thing 166)
Statistics[edit]
Map data[edit]
Things | 235 |
Vertices | 1068* |
Linedefs | 1048 |
Sidedefs | 1508 |
Sectors | 225 |
Things[edit]
This level contains the following numbers of things per skill level:
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