Doom City


Doom City
Add a screenshot and caption
Author Shamus Young
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Doom City is a single-level PWAD for Doom II that came out in December 1995. It was designed by Shamus Young and uses his own custom music track.

Doom City was featured in Doomworld's Top 100 Most Memorable Maps, placing 70th.


Map of Doom City
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter Integra Bank after you get the blue key, then go to the left side of the counter. Use it to get the medikits and green armor behind the counter. (sector 30)
  2. Use the counter that is Secret #1 and ride it up, then go east to get the rocket launcher. (sector 31)
  3. At the south end of the city, use the phone booth to get a berserk pack. (sector 83)
  4. Use the counter at the exit door to get health bonuses and a medikit. (sector 90)
  5. At the red brick building entrance, use the vending machine, then quickly run northwest and on the left side of the Integra Bank. Grab the soul sphere before it closes off. (sector 102)
  6. Enter Integra Bank, then quickly leave and go towards the ATM to find a plasma gun. (sector 104)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 35)
  2. facing east. (thing 105)
  3. facing east. (thing 107)
  4. facing south. (thing 108)
  5. facing south. (thing 109)
  6. facing west. (thing 110)
  7. facing east. (thing 111)
  8. facing south-west. (thing 112)
  9. facing west. (thing 131)
  10. facing south-west. (thing 133)
  11. facing west. (thing 176)
  12. facing west. (thing 177)


Map data[edit]

Things 184
Vertices 1168*
Linedefs 1151
Sidedefs 1756
Sectors 164
* The vertex count without the effect of node building is 983.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]