Doom Classic (iOS)
From DoomWiki.org
Doom Classic is an iPad/iPhone/iPod touch port of Ultimate Doom developed by id Software. According to the development notes released by id, the port is based on PrBoom and uses OpenGL ES rendering with bilinear filtering and controls similar to the Wolfenstein 3D classic title. Since it is derived from a GPL codebase, the source code was made available. This port is bundled with a copy of the Ultimate DOOM WAD which matches the traditional version 1.9ud.
It was made available in the iPhone App Store on October 31, 2009.
On August 22, 2011 version 2.1 was released, with some changes:
- Settings for tilt turn and tilt strafe are separated.
- Auto use like in Quake is now defaulted to On.
- Menu revisions.
- Episode select menu.
On October 29, 2013, version 2.7 was released. Compatibility with iOS 7 and newer was the only official change listed. However, certain cosmetic misspellings in the artwork for the level select screen were fixed silently, such as Hanger instead of Hangar for E1M1 and Military Base instead of Fortress of Mystery for E2M9.
Screenshots[edit]
External links[edit]
- Doom Classic website (archived 🏛)
- Development on Doom Classic (archived 🏛)
- iPhone Doom Classic Progress Report (archived 🏛)
- Information about the port on ClassicDOOM.com
- Doom Classic source code at Doomworld/idgames
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
PrBoom | Doom Classic | None |