Doom II demo screenshots
From DoomWiki.org
Doom II demo screenshots, also titled DOOMII demo screenshots, is a series of 27 pre-release screenshots of Doom II taken by John Romero at the Austin Virtual Gaming Doom deathmatch tournament on June 18, 1994. The series of shots was released onto the Internet through various avenues and was eventually preserved in the idgames archive as doom2pcx.zip.
Notable features[edit]
The screenshots are from a beta build of the game and thus display various interesting details:
- The sky texture is always the sky from Doom's first episode, Knee-Deep in the Dead. The use of this placeholder likely means that logic had not yet been added for determining the sky textures of Doom II's levels, and possibly that the needed assets were not yet ready as well.
- Various monsters display placeholder behaviors which were copied and pasted from the monsters they were based on:
- Pain elementals still behave like cacodemons, including firing the same fireball and possessing a melee bite attack.
- Arachnotrons still possess and fire a chaingun similar to the spider mastermind.
- The mancubus fires the same projectiles as the baron of Hell.
If versions of DOOM.EXE between v1.25 and v1.666 are provided proper Doom II data, it is possible to observe many of these behaviors, as these versions of Doom contained the then-current incomplete logic for Doom II.
Gallery[edit]
Screenshot | Original file name | Description |
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DOOM00.PCX | Screenshot of MAP26: The Abandoned Mines. A mancubus is being killed during a deathmatch game. Corpses litter the area. |
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DOOM01.PCX | Screenshot of MAP20: Gotcha! near the single-player start point. |
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DOOM02.PCX | Screenshot of MAP20: Gotcha!. Differences can be observed in the level's texturing. |
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DOOM03.PCX | Screenshot of MAP20: Gotcha!. |
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DOOM04.PCX | Screenshot of MAP20: Gotcha!. |
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DOOM05.PCX | Screenshot of MAP15: Industrial Zone. |
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DOOM06.PCX | Screenshot of MAP15: Industrial Zone. First in a series intended to demonstrate the new heavy weapon dude. |
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DOOM07.PCX | Screenshot of MAP15: Industrial Zone. |
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DOOM08.PCX | Screenshot of MAP15: Industrial Zone. This image has been used to market the game since its original release, appearing even on digital storefronts such as Steam. |
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DOOM09.PCX | Screenshot of MAP15: Industrial Zone. |
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DOOM10.PCX | Screenshot of MAP15: Industrial Zone. |
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DOOM11.PCX | Screenshot of MAP15: Industrial Zone. |
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DOOM12.PCX | Screenshot of MAP15: Industrial Zone, first in a series displaying the early logic of pain elementals. |
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DOOM13.PCX | Screenshot of MAP15: Industrial Zone. |
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DOOM14.PCX | Screenshot of MAP15: Industrial Zone. A pain elemental in the background can be observed to be biting a baron of Hell, whereas in the release version of the game pain elementals have no melee attack. |
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DOOM15.PCX | Screenshot of MAP15: Industrial Zone. |
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DOOM16.PCX | Screenshot of MAP12: The Factory, first in a series displaying the early appearance and logic of arachnotrons. |
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DOOM17.PCX | Screenshot of MAP12: The Factory. |
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DOOM18.PCX | Screenshot of MAP12: The Factory. |
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DOOM19.PCX | Screenshot of MAP12: The Factory, first in a series displaying the early logic of the mancubus. |
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DOOM20.PCX | Screenshot of MAP12: The Factory. |
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DOOM21.PCX | Screenshot of MAP12: The Factory. |
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DOOM22.PCX | Screenshot of MAP12: The Factory. |
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DOOM23.PCX | Screenshot of MAP12: The Factory. |
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DOOM24.PCX | Screenshot of MAP12: The Factory. |
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DOOM25.PCX | Screenshot of MAP27: Monster Condo. |
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DOOM26.PCX | Screenshot of MAP19: The Citadel. |