Doom II demo screenshots

From DoomWiki.org

Doom II demo screenshots, also titled DOOMII demo screenshots, is a series of 27 pre-release screenshots of Doom II taken by John Romero at the Austin Virtual Gaming Doom deathmatch tournament on June 18, 1994. The series of shots was released onto the Internet through various avenues and was eventually preserved in the idgames archive as doom2pcx.zip.

Notable features[edit]

The screenshots are from a beta build of the game and thus display various interesting details:

  • The sky texture is always the sky from Doom's first episode, Knee-Deep in the Dead. The use of this placeholder likely means that logic had not yet been added for determining the sky textures of Doom II's levels, and possibly that the needed assets were not yet ready as well.
  • Various monsters display placeholder behaviors which were copied and pasted from the monsters they were based on:

If versions of DOOM.EXE between v1.25 and v1.666 are provided proper Doom II data, it is possible to observe many of these behaviors, as these versions of Doom contained the then-current incomplete logic for Doom II.

Gallery[edit]

Screenshot Original file name Description
D2DS DOOM00.png DOOM00.PCX Screenshot of MAP26: The Abandoned Mines. A mancubus is being killed during a deathmatch game. Corpses litter the area.
D2DS DOOM01.png DOOM01.PCX Screenshot of MAP20: Gotcha! near the single-player start point.
D2DS DOOM02.png DOOM02.PCX Screenshot of MAP20: Gotcha!. Differences can be observed in the level's texturing.
D2DS DOOM03.png DOOM03.PCX Screenshot of MAP20: Gotcha!.
D2DS DOOM04.png DOOM04.PCX Screenshot of MAP20: Gotcha!.
D2DS DOOM05.png DOOM05.PCX Screenshot of MAP15: Industrial Zone.
D2DS DOOM06.png DOOM06.PCX Screenshot of MAP15: Industrial Zone. First in a series intended to demonstrate the new heavy weapon dude.
D2DS DOOM07.png DOOM07.PCX Screenshot of MAP15: Industrial Zone.
D2DS DOOM08.png DOOM08.PCX Screenshot of MAP15: Industrial Zone. This image has been used to market the game since its original release, appearing even on digital storefronts such as Steam.
D2DS DOOM09.png DOOM09.PCX Screenshot of MAP15: Industrial Zone.
D2DS DOOM10.png DOOM10.PCX Screenshot of MAP15: Industrial Zone.
D2DS DOOM11.png DOOM11.PCX Screenshot of MAP15: Industrial Zone.
D2DS DOOM12.png DOOM12.PCX Screenshot of MAP15: Industrial Zone, first in a series displaying the early logic of pain elementals.
D2DS DOOM13.png DOOM13.PCX Screenshot of MAP15: Industrial Zone.
Pain elemental cacodemon ball.png DOOM14.PCX Screenshot of MAP15: Industrial Zone. A pain elemental in the background can be observed to be biting a baron of Hell, whereas in the release version of the game pain elementals have no melee attack.
D2DS DOOM15.png DOOM15.PCX Screenshot of MAP15: Industrial Zone.
D2DS DOOM16.png DOOM16.PCX Screenshot of MAP12: The Factory, first in a series displaying the early appearance and logic of arachnotrons.
D2DS DOOM17.png DOOM17.PCX Screenshot of MAP12: The Factory.
D2DS DOOM18.png DOOM18.PCX Screenshot of MAP12: The Factory.
D2DS DOOM19.png DOOM19.PCX Screenshot of MAP12: The Factory, first in a series displaying the early logic of the mancubus.
D2DS DOOM20.png DOOM20.PCX Screenshot of MAP12: The Factory.
D2DS DOOM21.png DOOM21.PCX Screenshot of MAP12: The Factory.
D2DS DOOM22.png DOOM22.PCX Screenshot of MAP12: The Factory.
D2DS DOOM23.png DOOM23.PCX Screenshot of MAP12: The Factory.
D2DS DOOM24.png DOOM24.PCX Screenshot of MAP12: The Factory.
D2DS DOOM25.png DOOM25.PCX Screenshot of MAP27: Monster Condo.
D2DS DOOM26.png DOOM26.PCX Screenshot of MAP19: The Citadel.

External links[edit]