Doom Resurrection (WAD)
From DoomWiki.org
Doom Resurrection | |
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Author | Tommie Quick |
Port | ZDoom |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld/idgames |
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This mod was one of the ten 2001 mods to feature in the Top 100 WADs of All Time on Doomworld! |
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1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
Doom Resurrection Episode 1 is a five-level ZDoom PWAD by Tommie Quick (Fatal) that was released on October 31, 2001. Its industrial look and ACS scripting-based gameplay are heavily influenced by Quake II, which was released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature ambient sounds, colored lighting, instant-kill laser grids, force fields, and friendly fly-by jet rocket attacks that take out monsters.
Multiple episodes were originally planned; however, only Episode 1 was completed. An extensive story line was published by Andrew Stine (Linguica).
Levels[edit]
- MAP01: Ammunition Bunker
- MAP02: War Factory
- MAP03: Sewer Side
- MAP04: Core-Gen Labs
- MAP05: Headquarters
Fatal S_END bug[edit]
The release uploaded to idgames archive was tested for ZDoom v1.17; however, more recent binaries detect a fatal error that prevents the WAD from launching. The file doomres.wad contains an erroneous S_END marker lump that causes preceding lumps to be misinterpreted as sprite entries. As a result, ZDoom will print a flood of console warning messages and the game immediately exits. This can be fixed by deleting the S_END lump by using a WAD editor such as SLADE.
Gallery[edit]
Trivia[edit]
- Chris Hansen included this WAD in his 2001 list of "Great Doom Releases".