Doom Resurrection (WAD)

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For information about the iPhone game, see Doom Resurrection (iPhone).

Doom Resurrection Episode 1 is a five-level ZDoom PWAD by Tommie Quick (Fatal) that was released on October 31, 2001. Its industrial look and ACS scripting-based gameplay are heavily influenced by Quake II, which was released four years earlier. The levels mix traditional Doom gameplay with environmental storytelling that feature ambient sounds, colored lighting, instant-kill laser grids, force fields, and friendly fly-by jet rocket attacks that take out monsters.

Multiple episodes were originally planned; however, only Episode 1 was completed. An extensive story line was published by Andrew Stine (Linguica).

Levels[edit]

Fatal S_END bug[edit]

The release uploaded to idgames archive was tested for ZDoom v1.17; however, more recent binaries detect a fatal error that prevents the WAD from launching. The file doomres.wad contains an erroneous S_END marker lump that causes preceding lumps to be misinterpreted as sprite entries. As a result, ZDoom will print a flood of console warning messages and the game immediately exits. This can be fixed by deleting the S_END lump by using a WAD editor such as SLADE.

Gallery[edit]

Trivia[edit]

External links[edit]