Doom Wiki talk:Policies and guidelines/Images draft
I see Quasar has applied his usual thoughtfulness and practicality. All suggestions seem based on our hard-won experience, and would probably fully address the situation of current interest. The one thing I would remove is the reference to "the staff" — anybody can help enforce stuff like this, I swear, if they have a track record of behaving themselves.
As described here, I'm not a fan of lengthy sub-branching guidelines, even when it increases their technical accuracy. (Any guideline, not just copyright. Yes, I know I've written some.) However, per the IRC discussion, I'll defer to those who are actually around every day and will be engaging uploaders regularly. Maybe the specificity of the new points will make an impression on newbies, what do I know. Ryan W (talk) 22:45, 6 August 2015 (CDT)
Maximum Acceptable Resolution
- There isn't such a thing because it's situational. An image under a libre license can be whatever size it desires, so long as we do not determine that its file size is detrimental to the performance of the website. Images used under fair use should not be larger than necessary, however. What is "necessary" is a gray area under the law; you can visit Wikipedia where it's been debated to death, and there, they have settled on some extremely strict rules (320x240 for anything 4:3, max 400px width for a lot of things) which I feel go beyond what is required. When it comes to screenshots, we accept any output resolution (within reason - there's not really any justification for 8K screenshots because they're just too large period), because a screenshot does not replicate playing a video game, nor does it infringe on its market role. The above guidelines are proposed because distributing images of printed items *does* do that unless handled correctly. --Quasar (talk) 19:59, 8 August 2015 (CDT)