|This mod was a runner-up for the 2019 Cacowards on Doomworld!|
Doom Zero is a 32-level megawad for Doom II, using DeHackEd to introduce new monsters, created by Christopher Golden (DASI-I) of Iruka Software. It was originally released on September 30, 2019 for the 25th anniversary of Doom II's release, and was given the status of runner-up for the 2019 Cacowards. It has a particular focus on platforming and switch puzzles. On December 15, 2020, it was added to the list of official add-ons for the Doom re-release. Further updates happened in 2021, leading to the current version 2.2 on March 9.
- The alpha soul, which replaces the Wolfenstein SS, uses the early graphics of the lost soul from the Doom press release beta, has 100 hit points and attacks by shooting cacodemon projectiles which, interestingly, can damage cacodemons. (In early versions of the mod, it was referred to as "soul droid" and had kept the hitscan attack.)
- The demon witch, which replaces Romero's head but is non-shootable. Instead, its vulnerable heart replaces the tall blue torch, with 500 hit points.
- The Commander Keen sprite was replaced with a Dopefish one.
Version 2.2 of this WAD features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:
|DEMO1||MAP04: Triple Town||3||3238||1:32.51|
|DEMO2||MAP15: Peak Facility||3||3389||1:36.83|
The v2.0 release included the following three demos:
|DEMO1||MAP04: Triple Town||3||2489||1:11.11|
|DEMO2||MAP08: Module Base||3||3528||1:40.80|
|DEMO3||MAP11: Too Close To Home||3||2920||1:23.43|
The v1.8 release featured the following three demos:
|DEMO1||MAP02: Toxic Tower||3||2706||1:17.31|
|DEMO3||MAP11: Too Close To Home||3||3651||1:44.31|