Doomtown

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Doomtown
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Author Todd Rodowsky
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Doomtown is a single-level PWAD for Doom that was released in 1994. It was designed by Todd Rodowsky.

The release also includes DTHTOWN.WAD, a deathmatch variant of the map with more weapons and deathmatch starts, but no ammo, monsters, or items.

Walkthrough[edit]

Map of Doomtown
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

100% items is not achievable on this level as there are two computer area maps and only one can be collected.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain any secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 2)
  2. facing east. (thing 3)
  3. facing east. (thing 4)
  4. facing east. (thing 5)

Statistics[edit]

Map data[edit]

Things 223
Vertices 1381*
Linedefs 1490
Sidedefs 2225
Sectors 352
* The vertex count without the effect of node building is 1186.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]