Doomtown
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Doomtown | |
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Author | Todd Rodowsky |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Doomtown is a single-level PWAD for Doom that was released in 1994. It was designed by Todd Rodowsky.
The release also includes DTHTOWN.WAD, a deathmatch variant of the map with more weapons and deathmatch starts, but no ammo, monsters, or items.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
100% items is not achievable on this level as there are two computer area maps and only one can be collected.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain any secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on November 30, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 2)
- facing east. (thing 3)
- facing east. (thing 4)
- facing east. (thing 5)
Statistics[edit]
Map data[edit]
Things | 223 |
Vertices | 1381* |
Linedefs | 1490 |
Sidedefs | 2225 |
Sectors | 352 |
Things[edit]
This level contains the following numbers of things per skill level:
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