Doomworld Mega Project 2013


Doomworld Mega Project 2013
DMP2013L.wad title screenDMP2013L.wad title screen
Authors Various
Ports Limit-removing, Boom-compatible
Year 2014
Link Doomworld/idgames

Doomworld Mega Project 2013 is a collaborative megawad, containing 54 maps from 55 different mappers from the Doomworld forums. Similarly to the previous Doomworld Mega Project 2012, it accepted any and all maps for Doom II regardless of engine used, theme, content, or quality; in this edition, the only limitations were that the maps could not use MAP07 or MAP30 slots or secret level exits, and could not be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs).

The project was started by TimeOfDeath on July 18, 2013,[1] the first version was released on January 6, 2014, and the final version was published on April 12, 2014.[2] The completed WAD was uploaded to the /idgames archive on July 6, 2014.

The final megawad was divided into three WAD files - DMP2013L.wad containing maps meant for vanilla and limit-removing ports, DMP2013B.wad for Boom maps, and DMP2013Z.wad for ZDoom and UDMF maps.


Custom monster[edit]

Snake imp
In DMP2013Z.wad a DECORATE lump defines an entirely new monster (thing type 3108), the snake imp. It occurs in MAP06: Incarnate.


External links[edit]


  1. TimeOfDeath (18 July 2013). "Doomworld Mega Project 2013 - 54 maps - /idgames link." Doomworld forums. Retrieved 16 June 2018.
  2. TimeOfDeath (12 April 2014). "Final version has been uploaded!" Doomworld forums. Retrieved 16 June 2018.