Doomworld Mega Project 2017


Doomworld Mega Project 2017
Title screen
Authors Various
Ports Limit-removing, Boom-compatible
Year 2018
Link Doomworld/idgames

Doomworld Mega Project 2017 is a collaborative megawad, containing fifty-one maps from as many different mappers, plus a hub map for ZDoom-based ports which allow the maps to be played in any order. As with previous projects, it accepted any maps for Doom II, regardless of theme, difficulty, quality, or target source port, though as with previous projects, use of the MAP07 or MAP30 slots was not allowed, nor were maps that could be potentially damaging to the user (e.g. by using scripts to change port settings, or using zip bombs).

The project was started on January 17, 2017,[1] and was led by StormCatcher.77. An initial compilation was made available on January 5, 2018,[2] followed by a final release and upload to the /idgames archive on February 11, 2018.[3] All maps are contained in a single WAD file.


Custom monsters[edit]

Two new monsters are included, which occur only in MAP39: Deviation:


External links[edit]


  1. StormCatcher.77 (17 January 2017). "Doomworld Mega Project 2017 (Final)." Doomworld forums. Retrieved 2 July 2018.
  2. StormCatcher.77 (5 January 2018). "Beta-release is available to download." Doomworld forums. Retrieved 2 July 2018.
  3. StormCatcher.77 (11 February 2018). "I uploaded the project to /idgames yesterday." Doomworld forums. Retrieved 2 July 2018.