Double barrel shotgun (Doom 3)


The Super Shotgun.
This article is about the weapon in Doom 3. For other versions of this weapon, see:

The Vulcan 1270 double-barreled shotgun, also known as the super shotgun, is a weapon introduced to Doom 3 by the Resurrection of Evil expansion pack. It is first found in Erebus - Level 3 in Sarge's office. In The Lost Mission, it is found in Enpro Sector 2.

"The Vulkan 1270 Double Barrel Shotgun fires two 12-guage rounds simultaneously and can take down even the largest of game."
PDA description (sic)

Combat analysis[edit]

The gun in Sarge's locker.

The super shotgun has nearly equivalent strengths and weaknesses as its classic Doom namesake and its 2016 equivalent, since it is a sort of remake of that weapon. It has the same tactical value. Extremely powerful, firing both barrels at once, the double-barreled shotgun will instantly kill most monsters at close range and severely wound more powerful monsters, but loses effectiveness at long range. Reloads rather quickly but its low ammo capacity and single shot can prove slow in a crowd of monsters.

The differences between the super shotgun and the regular one are mainly that the super shotgun (as its nickname implies) is more effective and can cause more damage. Another significant difference is that it only holds two shells at one time (enough for one shot from the weapon). As its name implies, it uses the same kind of ammunition as the shotgun, shotgun shells. Additionally, it is far more accurate than the regular shotgun.

Tactical Analysis[edit]

The super shotgun can kill any enemy up to a revenant in one shot, provided that all of the pellets connect. If aiming for the head, the super shotgun can kill powerful foes such as Hell knights within three shots. When going against multiple foes or a powerful foe, use the Artifact so that you have enough time to successfully evade attacks and get close to a target without getting hit.

If the player switches to a different weapon immediately after firing the super shotgun, the weapon will switch before the super shotgun is reloaded. It could therefore be a valid tactic to fire a single blast from the super shotgun before continuing the fight with another weapon, avoiding the slow reload time.


The HUD icon.
Double barrel shotgun
Normal damage 16
Headshot damage 32
Rate of fire (RPS) ~0.45
Reload time (sec) ~2.63
Ammo capacity 2
Ammo in: pack (large)/weapon 8 (16)/8
Max ammo 320
Velocity 7,200
Spread (°) 22 (horizontal), 15 (vertical)
Ammo type Shells
First seen in Erebus - Level 3

Values shown in "normal damage" and "headshot damage" entries are calculated per pellet. One shell fires 20 pellets.