Dragonsbrethren
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Dragonsbrethren is a Doom level designer who contributed to several community projects.
Body of work[edit]
2011[edit]
- 1994 Tune-up Community Project (Doomworld/idgames)
- Jaguar Doom Conversion (Doomworld release thread)
- PlayStation Doom TC updates
- Updated to work with, at the time, modern GZDoom versions, including converting the status bar from ACS to SBARINFO. Also added the PS1 small font.
2012[edit]
- The Sixth Hour (Doomworld/idgames)
- Odamex Nitro Deathmatch (Doomworld/idgames)
- MAP11: Overflow
- Happy (Belated) Birthday, General Rainbow Bacon! (Doomworld/idgames)
- ROCK-n-ZIMMER (Doomworld/idgames)
2013[edit]
- Dragonsbrethren's Pandemonium (Doomworld/idgames)
2014[edit]
- Bedlam (Doomworld/idgames)
- E3M7: Lodestone Keep
2015[edit]
- Five Rooms of Doom (Doomworld/idgames)
- MAP04: The Nameless Base
- PSX Doom: The Lost Levels (Doomworld forums thread)
2018[edit]
- Fatsmack! (Doomworld/idgames)
2019[edit]
- PlayStation Doom: Master Edition
- Converted Power Control, Well of Souls, and Caged. Unreleased conversions of Downtown, Realm, and Doom2 Map14 Homage.
2022[edit]
- Crushing Depths: Security Station (Doomworld/idgames)