Dusk
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Dusk is a Doom level designer who contributed to a large number of single-player and multiplayer community projects.
Body of work[edit]
2011[edit]
- IDL Mapping Contest 2011 (Wad Archive (archived 🏛))
- MAP05: And Hell Captured
- MAP06: Industrial Nukage Mining
2012[edit]
- Odamex Nitro Deathmatch (Doomworld/idgames)
- MAP07: With The Flow
- 32in24-12: IRON MAPPER (Doomworld/idgames)
- Velocity CTF X (Doomworld/idgames)
- MAP01: Rotated Infinity
- MAP03: And Hell Captured
- MAP04: Industrial Nukage Mining
- MAP10: PACK ATTACK
- MAP21: Save the Universe! (with HeavenWraith)
- MAP28: Deathgrind
- MAP30: Artificial Valley (with HeavenWraith)
- MAP31: Charon Orbit
2014[edit]
- ZDoom Community Map Project II (Doomworld/idgames)
- Mapping, coding, textures
- Deathmatch Revival (Doomworld/idgames)
- MAP36: Aquatic Annihilation
- Rage CTF (Doomworld/idgames)
- MAP05: Nukage Mining II
- MAP10: Last Remains (with Decay)
- MAP14: Robinson's Requiem
- MAP17: Reign of Steel
- 32in24-14: How the Hamburglar Stole Christmas (Doomworld/idgames)
2015[edit]
- Abyssal Speedmapping Sessions: Session 17 (Doomworld/idgames)
- MAP12: Constibustion
- MAP32: Constibustion (Improved Version)
- Don't Be A Bitch Remastered (Doomworld/idgames)
- DBAB02: Azazel's Unholy Roast
- DBAB05: Mighty Sweep (with Razgriz)
- DBAB17: Anubis Machine
- DBAB18: Overclocked Machinapolis
- 32in24-15: DWANGO Unchained (Doomworld/idgames)