E1FINAL: Our End (The Joy of Mapping 6)

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The Joy of Mapping 6 maps
Ep.1: Tech Gone Bad
Ep.2: Anomaly Reborn

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 M16 FINAL SCRT1

Ep.3: Doom Is Eternal

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 M16 FINAL SCRT1

Ep.4: All That Remains

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10

This level occupies the map slot E1FINAL. For other maps with a non-standard slot, see Category:Non-standard map slots.
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E1FINAL: Our End is the sixteenth and final map in episode The Outer Station of The Joy of Mapping 6: Joy Eternal. It was designed by 94 maps never die and uses the music track "Time," originally composed by Tom Mustaine for Perdition's Gate. The par time defined in MAPINFO is 4:30.


Map of Our End
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the doors behind the start and use the west wall to head down to the helipad to get a box of ammo, a box of shotgun shells, and a soul sphere. (sector 139)
  2. Enter the room south of the start and go onto the terminal to the east. Jump into the vent to the south and follow it all the way around to a megaarmor. (sector 17)
  3. Enter the room south of the start and use the monitor at the northeast end. Return to the starting room to get the chaingun on the big crate. (sector 15)
  4. Use the wall east of Secret #3 to get a box of ammo. (sector 226)
  5. Head to the hall north of the start and look east at the wall with blue lights. Look at the southeast light which is dimmer than the rest and the floor lowers into a secret room with armor bonuses, shotgun shells, and a berserk pack. (sector 149)
  6. Just north of that hall, use the slimy wall to the east to get a backpack. (sector 160)
  7. In the central rooms with blue floors, climb the steps in the north room and enter the vent. Climb up, jump to the next vent, jump to the block, jump west to another vent, and head north. Jump west at the ledge to another vent and head north, then use a wall to the west to find a medikit and a rocket launcher. (sector 169)
  8. In the central rooms with blue floors, climb the steps in the north room and jump northwest, going through a terminal, and getting a computer area map. Taking the teleporter will lead to a shotgun, boxes of shotgun shells, and a blue key. (sector 283)
  9. Head east from the blue key room to an outside area. Go to the lamp at the southeast corner and use the wall past it to enter a maze section. (sector 316)
  10. Navigate the maze until you get to the northeast end to get to a teleporter leading to a BFG9000. (sector 318)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 27, 2023.


Map data[edit]

Things 469
Vertices 2915*
Linedefs 2827
Sidedefs 4299
Sectors 534
* The vertex count without the effect of node building is 2326.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]