E1FINAL: Our End (The Joy of Mapping 6)
From DoomWiki.org
The Joy of Mapping 6 maps |
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Ep.1: Tech Gone Bad
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Ep.2: Anomaly Reborn
M1
M2
M3
M4
M5
M6
M7
M8
M9
M10 |
Ep.3: Doom Is Eternal
M1
M2
M3
M4
M5
M6
M7
M8
M9
M10 |
Ep.4: All That Remains
M1
M2
M3
M4
M5
M6
M7
M8
M9
M10 |
This level occupies the map slot E1FINAL. For other maps with a non-standard slot, see Category:Non-standard map slots.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E1FINAL: Our End is the sixteenth and final map in episode The Outer Station of The Joy of Mapping 6: Joy Eternal. It was designed by 94 maps never die and uses the music track "Time," originally composed by Tom Mustaine for Perdition's Gate. The par time defined in MAPINFO is 4:30.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the doors behind the start and use the west wall to head down to the helipad to get a box of ammo, a box of shotgun shells, and a soul sphere. (sector 139)
- Enter the room south of the start and go onto the terminal to the east. Jump into the vent to the south and follow it all the way around to a megaarmor. (sector 17)
- Enter the room south of the start and use the monitor at the northeast end. Return to the starting room to get the chaingun on the big crate. (sector 15)
- Use the wall east of Secret #3 to get a box of ammo. (sector 226)
- Head to the hall north of the start and look east at the wall with blue lights. Look at the southeast light which is dimmer than the rest and the floor lowers into a secret room with armor bonuses, shotgun shells, and a berserk pack. (sector 149)
- Just north of that hall, use the slimy wall to the east to get a backpack. (sector 160)
- In the central rooms with blue floors, climb the steps in the north room and enter the vent. Climb up, jump to the next vent, jump to the block, jump west to another vent, and head north. Jump west at the ledge to another vent and head north, then use a wall to the west to find a medikit and a rocket launcher. (sector 169)
- In the central rooms with blue floors, climb the steps in the north room and jump northwest, going through a terminal, and getting a computer area map. Taking the teleporter will lead to a shotgun, boxes of shotgun shells, and a blue key. (sector 283)
- Head east from the blue key room to an outside area. Go to the lamp at the southeast corner and use the wall past it to enter a maze section. (sector 316)
- Navigate the maze until you get to the northeast end to get to a teleporter leading to a BFG9000. (sector 318)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 27, 2023.
Statistics[edit]
Map data[edit]
Things | 469 |
Vertices | 2915* |
Linedefs | 2827 |
Sidedefs | 4299 |
Sectors | 534 |
Things[edit]
This level contains the following numbers of things per skill level:
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