E1M15: Bloodstained Halls (The Joy of Mapping 6)

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The Joy of Mapping 6 maps
Ep.1: Tech Gone Bad
Ep.2: Anomaly Reborn

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 M16 FINAL SCRT1

Ep.3: Doom Is Eternal

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 M15 M16 FINAL SCRT1

Ep.4: All That Remains

M1 M2 M3 M4 M5 M6 M7 M8 M9 M10
M11 M12 M13 M14 FINAL SCRT1 SCRT2

This level occupies the map slot E1M15. For other maps which occupy this slot, see Category:E1M15.
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E1M15: Bloodstained Halls is the fifteenth map in episode The Outer Station of The Joy of Mapping 6: Joy Eternal. It was designed by Gardevoir and uses the music track "Party in Hell," originally composed by Paul Corfiatis for 2002 A Doom Odyssey. The par time defined in MAPINFO is 12:00.

Walkthrough[edit]

Map of Bloodstained Halls
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the south area, get on the north ledge and use the satyr switch. This lowers a soul sphere at the pentagram. (sector 219)
  2. Open the yellow door to enter the room at the north end. Climb the steps and open a vent panel to find a switch. This reveals a backpack. (sector 906)
  3. Enter the blue key chamber and go northeast to lower a wall with a megaarmor. (sector 70)
  4. After raising the bars in the northern nukage area, head east and to the east side. Use the skull there and take the south lift. Head west and you will see a fork where you can choose to get either a berserk pack or a chainsaw, but not both. (sector 941)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 27, 2023.

Statistics[edit]

Map data[edit]

Things 846
Vertices 5308*
Linedefs 5405
Sidedefs 8595
Sectors 1084
* The vertex count without the effect of node building is 4325.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]