E1M1: A Good Day to Die (Sacrifice)

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Sacrifice maps
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: A Good Day to Die is the first map of Sacrifice. It was designed by Ty Halderman and Robert Taylor.


Map of A Good Day to Die
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. The room behind the first door counts as a secret and is impossible to miss. (sector 3)
  2. The area immediately after the first staircase counts as a secret and is impossible to miss. (sector 8)
  3. North of the switch which raises the stairs to the exit is a corridor whose northern side has a secret door (marked with a greenish texture) leading to an outdoor area with a large pyramid. The south-eastern part of the blood moat surrounding this area has a section of fake wall, behind which are three armor bonuses, two stimpacks, a backpack, and (on multiplayer) a rocket. (sector 71)
  4. Entering #3 causes the steps of the pyramid to rise and fall, allowing access to the top, which contains a red key (necessary for exiting this area), a soul sphere and a megaarmor. (sector 53)
  5. West of the switch which raises the stairs to the exit is a section of wall which lacks the greenish texture of the surrounding walls. This is a secret door leading to an area with a computer map, some monsters, and other items, including a yellow key which is necessary to leave this area. (sector 61)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:12.89 Chris Ratcliff (Ryback) 2011-08-31 sacr-ryb.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.


Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 186)
  2. facing north. (thing 187)
  3. facing north. (thing 188)
  4. facing north. (thing 189)
  5. facing west. (thing 198)
  6. facing east. (thing 199)
  7. facing east. (thing 200)
  8. facing west. (thing 201)
  9. facing south-west. (thing 202)
  10. facing north-east. (thing 203)


Map data[edit]

Things 227
Vertices 541*
Linedefs 501
Sidedefs 697
Sectors 105
* The vertex count without the effect of node building is 415.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


External links[edit]