E1M1: Air (Elements)

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Elements maps
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: Air is the first map of Elements. It was designed by Neal Ziring.

Walkthrough[edit]

Map of Air
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the large outdoor area in the centre of the map, go north through the door that leads to the blue key area. On your right after the door is a secret door (marked with a misaligned texture) leading to a corridor with two stimpacks and three zombiemen. There is also a door here leading to a room with a chaingun and a box of bullets. (sector 71)
  2. The room east of the blue key room has a secret door to the north (marked with a misaligned texture) leading to a room with a demon (two on medium and hard skills), a spectre (hard skill only), a medikit (two on multiplayer) and, via a door to the west, an imp (medium and hard skills only) and a chainsaw. (sector 128)
  3. From the large outdoor area in the centre of the map, jump down to the east (a small crate enables you to jump over the ledge), go through the door to the south, then immediately turn right. Ahead is a secret door leading to a soul sphere (easy skill), or a rocket and a medikit (medium and hard skills). (sector 101)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 3)
  2. facing north. (thing 4)
  3. facing south. (thing 5)
  4. facing south. (thing 6)

Statistics[edit]

Map data[edit]

Things 301
Vertices 955*
Linedefs 951
Sidedefs 1422
Sectors 199
* The vertex count without the effect of node building is 769.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]