E1M1: Apparitions Stalk the Night (Tarnsman's Projectile Hell)

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Tarnsman's Projectile Hell maps
Episode 1: Eternal Night Vignette
Episode 2: Strange Oriental Discourse

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3: Catastrophe in Bhavaagra

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4: Hopeless Masquerade

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: Apparitions Stalk the Night is the first map in the Eternal Night Vignette episode of Tarnsman's Projectile Hell. It was designed by Richard Frei (Tarnsman) and uses the music track "Tomahawk" by Jazz Mickle (jmickle). The par time defined in MAPINFO is 2:45.

Walkthrough[edit]

Map of Apparitions Stalk the Night
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

At the east end, go north, west and southeast to a green armor. Approaching it lowers a wall to the right with shotgun guys and a spectre. In this alcove, use the recessed part of the wall to the left to reveal a teleporter to the north. You will be teleported to a previously unreachable area at the westernmost part of the map. Go east to the building to get a light amplification visor.

Secrets[edit]

  1. At the east end, head southeast into the water and east through a waterfall to enter a teleporter. This takes you to a megaarmor. (sector 48)
  2. In the building at the west end, get to the west switch and use the southwest wall. Follow the path around to the south side of the building and you can find medikits and armor bonuses. (sector 571)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 7, 2022.

Statistics[edit]

Map data[edit]

Things 585
Vertices 5651*
Linedefs 6481
Sidedefs 11035
Sectors 844
* The vertex count without the effect of node building is 5651.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]