E1M1: At Dooms Gate (Doom: The Way We Remember It)

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Doom: The Way We Remember It maps
Knee-Deep in the Dead
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: At Dooms Gate is the first map in the Knee-Deep in the Dead episode of Doom: The Way We Remember It. It was designed by TotalTS.

Walkthrough[edit]

Map of At Dooms Gate
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the green armor area, go to the left column and use the switch, then head north to the courtyard with a soul sphere. You can also enter this secret by going towards the door leading to the room before the exit and opening the east wall. (sector 14)
  2. Enter the room before the exit room, then return to the jagged bridge and head northwest to find a shotgun. (sector 40)
  3. With Secret #2 open, head back to the hall before the jagged bridge, then quickly run northwest and take the lift up to get health bonuses. (sector 47)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 73)
  2. facing north. (thing 74)
  3. facing south. (thing 75)
  4. facing south. (thing 76)

Statistics[edit]

Map data[edit]

Things 83
Vertices 320*
Linedefs 342
Sidedefs 500
Sectors 62
* The vertex count without the effect of node building is 278.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]