E1M1: Gaspra Armory (Fava Beans)
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Fava Beans maps |
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E1M1: Gaspra Armory is the first map of Fava Beans. It was designed by Sean Birkel. Unlike the other maps, it only uses resources from the shareware version of Doom. That means it can be successfully played using that version (as long as not playing any multiplayer session in the shareware, as the game can crash due to an invulnerability sphere which is not found in the first episode).
Contents
Walkthrough[edit]
Essentials[edit]
This level contains all three keys, two of which you are not required to collect. The yellow key is the only key required on this level.
First off all, leave the room you begin the level in and enter the room with five ceiling windows. The lift will lead to the exit room, however, this is locked for now. The door ahead conceals another door which requires the yellow key. Head right and enter one of the arches to enter a computer room which is full of monsters. A shotgun guy is among them. Instead of killing him and obtaining his shotgun, immediately turn left and take a separate shotgun lying in the corner (in many cases you could fail to notice it or notice it only after you kill the shotgunner and other ones in this room). Eliminate everyone here and walk up the stairs that will lead you to the upper room. In this room, notice a silver metallic pillar with the yellow key placed upon it. Lower it by pressing "use" on it. Take the keycard.
Backtrack to the first room you visited (with five windows at the top) and head through the door to the north. Behind this door, as was mentioned before, is the yellow door which you can open now. You are now in the nukage room. Turn left and grab the radiation suit. Cross the nukage pool to the other side. On this side you can see a blue door ahead (which is optional; if you have the blue key), a red keycard to your right (also optional) and a small nukage closet. Go up to this closet and press the green button hidden here.
The green switch you have just pressed has unlocked the exit room, so backtrack to the room with five windows and take the lift. Take any hallway around until you find the exit door (you also can glimpse a secret outside area here). Open this door and descend down to a switch that ends the level.
Other points of interest[edit]
Secrets[edit]
- Get the red keycard and head to the room where you got the yellow keycard earlier. Open the red door. Take the blue keycard and find a poorly aligned wall. Open it and descend down. There is a computer area map here. (sector 43)
- Return to the yellow key room. Turn left and pay attention to two computer panels with high saturated[?] panels below them. Open the one on your right that will lead you to a hidden room with a medikit, a backpack and a rocket launcher. (sector 44)
- In the southern room which you enter first, there are two CPU panels. Open the one on your left (mostly has green glyphs on the display). It will lead you to the outside area. (sector 134) Take a stimpack and a box of shells and cross it to the north. Use the lift to the room. Turn left and lower the silver-green wall as a lift to get a soulsphere.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:07.74 | El Juancho | 2022-08-28 | f1b1p774.zip | Cross-listed from Pacifist |
NM speed | 0:12.49 | kvothesixstring | 2023-10-02 | f1b1n12.zip | |
UV max | 1:02.91 | Kyle McAwesome | 2019-01-23 | f1b1-102.zip | |
NM 100S | 0:53.29 | OldManDan | 2022-09-26 | f1b1s053.zip | |
UV -fast | 1:16.49 | OldManDan | 2022-09-26 | f1b1f116.zip | |
UV -respawn | |||||
UV Tyson | 2:16.86 | Kyle McAwesome | 2023-10-06 | f1b1t216.zip | |
UV pacifist | 0:07.74 | El Juancho | 2022-08-28 | f1b1p774.zip | |
NoMo | 0:07.69 | LOD42 | 2021-08-21 | f1b1o769.zip | |
Stroller | 0:31.63 | Graham Burgess (Grazza) | 2018-05-02 | f1b1str031.zip |
The data was last verified in its entirety on November 16, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south. (thing 0)
- facing south-east. (thing 1)
- facing north-west. (thing 2)
- facing west. (thing 3)
- facing north. (thing 27)
Statistics[edit]
Map data[edit]
Things | 101 |
Vertices | 597* |
Linedefs | 687 |
Sidedefs | 928 |
Sectors | 137 |
Things[edit]
This level contains the following numbers of things per skill level:
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