E1M1: Hangar (Phobos Revisited)
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| Phobos Revisited maps |
|---|
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E1M1: Hangar is the first map of Phobos Revisited. It was designed by Rex Claussen.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the west side of the map, go to the switch and head behind it. Shoot this switch then head around to the south to get a green armor. (sector 18)
- In the eastern room with the nukage, lowering the triangular platform with the three imps (necessary for normal progression through the level) will also reveal a lift to the side. In order to activate this lift, you must backtrack to the narrow corridor you came from in the northeast. There is a walkover trigger for that lift towards the northeast of this corridor (use the door tracks on the walls as reference). Cross this invisible line, then quickly straferun back up the steps and across the eastern room to the lift. Ride it up and follow the passage to a room with a switch. This will open the door to the outside area with a megaarmor (and a stimpack which only appears on Hey, Not Too Rough or lower). (sector 1)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
The secret megaarmor
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:26.80 | trashgarbage | 2023-10-21 | pr1-2680.zip | |
| NM speed | 0:27.54 | trashgarbage | 2023-10-20 | pr1n2754.zip | |
| UV max | 1:14.94 | Tatsuya Ito (Tatsurd-cacocaco) | 2023-05-13 | p1h1-114.zip | |
| NM 100S | 0:42.06 | trashgarbage | 2023-10-21 | pr1s4206.zip | |
| UV -fast | 1:13.77 | trashgarbage | 2023-10-21 | pr1f11377.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:29.86 | trashgarbage | 2023-10-20 | pr1p2986.zip | |
| NoMo | 0:25.94 | trashgarbage | 2023-10-21 | pr1o2594.zip | |
| NoMo 100S | 0:43.14 | trashgarbage | 2023-10-20 | pr1os4314.zip |
The data was last verified in its entirety on January 18, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north-west. (thing 140)
- facing east. (thing 141)
- facing east. (thing 142)
- facing south. (thing 143)
- facing west. (thing 144)
- facing east. (thing 145)
- facing south. (thing 146)
- facing north. (thing 147)
Statistics[edit]
Map data[edit]
| Things | 148 |
| Vertices | 1375* |
| Linedefs | 1327 |
| Sidedefs | 1985 |
| Sectors | 132 |
* The vertex count without the effect of node building is 1122.
Things[edit]
This level contains the following numbers of things per skill level:
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