E1M1: Hangar (Super NES Doom)

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Doom for Super NES maps
The Shores of Hell

M1 M3 M4 M6 M8 M9

Inferno

M1 M2 M3 M4 M6 M7 M8 M9

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This is a console version
of a PC level.

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: Hangar is the first level of Knee-Deep in the Dead in Doom for Super NES. It is based on the original E1M1: Hangar, with modifications to adapt the map to the console's limitations. The author of the original map is John Romero and it uses an S-SMP arrangement of the music track "At Doom's Gate".

Walkthrough[edit]

Map of Hangar
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Bugs[edit]

Comparison of versions[edit]

The map is based on the pre-Ultimate Doom version of E1M1, so additions made in that version for deathmatch play and extra mobility between areas are not present (for example, there is no switch in the room with tall tech columns, nor any door for it to open leading to the courtyard).

The blocking, mid-textured two-sided linedefs in the penultimate room of the map were removed, as these are not supported in the Reality Engine. Unlike the Atari Jaguar version of this map, they were not replaced with blocking sectors, making this the only version of the map where it is possible to move freely throughout this room. This is the only change made to the level's geometry. The secret hallway that loops back into the poison room is now visible from the poison room, as in the PC version there was a linedef with a middle texture blocking visibility.

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Objects 131
Vertices 467
Lines 475
Sectors 85

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Console Doom levels - Super NES
Phobos:
Deimos:
Hell:
Secret levels: