E1M1: Hangar (Super NES Doom)
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E1M1: Hangar is the first level of Knee-Deep in the Dead in Doom for Super NES. It is based on the original E1M1: Hangar, with modifications to adapt the map to the console's limitations. The author of the original map is John Romero and it uses an S-SMP arrangement of the music track "At Doom's Gate" by Robert Prince.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Bugs[edit]
Comparison of versions[edit]
The map is based on the pre-Ultimate Doom version of E1M1, so additions made in that version for deathmatch play and extra mobility between areas are not present (for example, there is no switch in the room with tall tech columns, nor any door for it to open leading to the courtyard).
The blocking, mid-textured two-sided linedefs in the penultimate room of the map were removed, as these are not supported in the Reality Engine. Unlike the Jaguar version of this map, they were not replaced with blocking sectors, making this the only version of the map where it is possible to move freely throughout this room. This is the only change made to the level's geometry. The secret hallway that loops back into the poison room is now visible from the poison room, as in the DOS version there was a linedef with a middle texture blocking visibility.
- Comparison of maps
Areas / screenshots[edit]
Staircase leading to the green armor
Tunnel to courtyard (secret #1)
The blue armor in the courtyard
Shotgun alcove (secret #2)
Statistics[edit]
Map data[edit]
| Objects | 131 |
| Vertices | 467 |
| Lines | 475 |
| Sectors | 85 |
Things[edit]
This level contains the following numbers of things per skill level:
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