E1M1: Hangar B (Phobos: Anomaly Reborn)

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Phobos: Anomaly Reborn maps
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

E1M1: Hangar B is the first map of Phobos: Anomaly Reborn. It was designed by Christopher Lutz.

Walkthrough[edit]

Map of Hangar B
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go to the crashed shuttle in front of you then step through the hole in the wall to enter a crate room with zombiemen. Head south and west across a bridge to a rail car which is guarded by more zombiemen, then go behind the car to find a silver door in the south-west corner. Open the door and follow the hallway to a room with a rotating light, then continue following the hallway east until you reach a lift with a bridge opposite it. Cross the bridge and continue east through a door, which will bring you to a large room with zombiemen and imps, then head south across another bridge to enter a room with crates and two large cranes. In the middle of the room is a group of crates with a techno pillar on top of them - you can climb up the small crates on the north side of this group to get on top of a brown crate, then run north-west to reach the crates next to the western crane. Leap into the cockpit of this crane to get the blue keycard.

Drop to the ground then head north across the bridge to return to the previous room. Open the blue key door on the east side of the room to enter a hangar with zombiemen and demons, then go to the shuttle at the south end of the hangar (which has red ridges) and walk through the door on its south side to find the red keycard. Now go back to the crane room and climb up the steps at the south end to a balcony with a shotgun, then head west across a walkway until you see a doorway on your left and go through it. Open the silver wall to the east and head down the steps to a red key door, noting the demon that ambushes you from behind, then go through the door to reach a walkway guarded by zombiemen and shotgun guys. Follow the walkway round to the south end of the room and continue east through a door to get outside. Continue east past some zombiemen until you reach a gray road, look north to kill some imps and shotgun guys on a walkway then climb up to that walkway and head east to a room with four large pipes. Go round to the east pipe and step into it to finish the level.

Other points of interest[edit]

The rail tracks running through the map inflict damage if you stand on them. However, if you follow the tracks to the car in the southwestern-most room, you can collect a chainsaw from inside the crates it is carrying.

Secrets[edit]

  1. When you enter the building, look north at the set of crates. Go towards the brown crate in the north-east corner. Shoot on the western side of this crate to reveal a box of bullets. (sector 151) You can shoot the other side of this crate as well as the vent behind it, allowing you to get secret #2.
  2. As mentioned above, shoot the other side of the crate in secret #1 and shoot the vent behind the crate. Walk through the vent, and across the flowing pipes, to the next vent, where you will find a crane with a switch. This switch will lower the crate scaffolding that the crane is currently holding. After flipping the switch, carefully walk to the front of the crane and jump to the lowered scaffolding. Be careful not to fall in the nukage as there is no way out of there. From the lowered scaffolding, make your way to the armor. (sector 117)
  3. Go behind the freight train in the first room to spot a door. Take this door and the hall behind it, going past a room with a rotating light. When the path splits, keep going straight (east), up the stairs. As you ascend these steps, look to your right (south) to spot a darker portion of the wall. Open this wall for a megaarmor. (sector 433)
  4. You can head straight to the eastern helipad from the west. From where secret #3 is, keep going east, across a bridge and through the central room. When you reach the red door, take the next bridge (south-west from the red door) and then take the stairs down to the blue door. Now take the side path to the teleporter. When you arrive on the other side, do not get off of the teleporter, but instead lower the wall directly north of where you are for a switch. Once you flip this switch, quickly get off the teleporter and back on, and on the other side, move backwards onto a lift. The lift takes you up to the yellow keycard. (sector 985)
  5. Come back to the path split mentioned in secret #3. This time, take the path to your right (south-east) to another teleporter. Similiarly to secret #4, you will be on the opposite end of the helipad here. Walk around and go east, up the steps to the silver wall here to lower it, but instead of going through, go back down the stairs as if you were heading back to the teleporter. You will notice that the computer terminal has been lowered along with a lift. Quickly reach this lift to ride it up to a room with health and armor bonuses. (sector 600)
  6. In the south-west part of the map with the freight car, walk to the car's south side and climb up the crates onto the car where you can find a chainsaw. Remember to watch the rails. (sector 722)
  7. You need the yellow key mentioned in secret #4 for this secret. Once you have the red key, go back to the red door that was also mentioned in secret #4 and open it. Through the next corridor, you will find a spectre and the yellow door. Inside the yellow door is a rocket launcher, two shotguns, four clips and four piles of shotgun shells. (sector 885)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:42.00 vdgg 2010-04-19 parlmps.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 9, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 4)
  2. facing south. (thing 5)
  3. facing south. (thing 6)
  4. facing south. (thing 7)

Statistics[edit]

Map data[edit]

Things 435
Vertices 14825*
Linedefs 14347
Sidedefs 25633
Sectors 1056
* The vertex count without the effect of node building is 11091.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]