E1M1: Landing Zone (Lagomorphs of Gor)

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Lagomorphs of Gor maps
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: Landing Zone is the first map of Lagomorphs of Gor. It was designed by Woolie Wool and uses the music track "Fire on Sally" by Paul Corfiatis (pcorf), from Simply Phobos. The par time defined in MAPINFO is 1:30.

Walkthrough[edit]

Map of Landing Zone
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head slightly east of the start, then open a wall to the north that has caution stripes. Flip the switch and return to the starting door to get demonic daggers and an unholy bible. (sector 38)
  2. At the red door, open a green wall south of the door to head outside to a megaarmor. (sector 28)
  3. You need to use two planet monitors to access this secret. The first one is located in the central area with the three-way intersection over nukage, near the west door. The second is in the room with the exit door. After using both planet monitors, go to the west bridge and south to get demonic daggers, a chi gem, and a switch. (sector 134)
  4. The switch in Secret #3 creates a new opening in the starting area to the west. Go there and open the door, heading outside and down into a pit to access the secret exit. (sector 156)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on April 29, 2025.

Statistics[edit]

Map data[edit]

Things 105
Vertices 1035*
Linedefs 1028
Sidedefs 1569
Sectors 172

* The vertex count without the effect of node building is 841.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]