E1M1: Phobos Terminal (No Sleep for the Dead)

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No Sleep for the Dead maps

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

E1M1: Phobos Terminal is the first map of No Sleep for the Dead. It was designed by Jan Van der Veken and uses a MIDI rendition of "Last" by Nine Inch Nails as a music track.

Walkthrough[edit]

Map of Phobos Terminal
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start of the level, take a single armor bonus and go into the first hall. In the first hall, collect a green armor and fight an imp or three imps (skill-sensetive). Other enemies may attack you above in the window (which is the final room). Again, depending on the skill level, they might be two former humans, three former humans or three former sergeants. If you need, take the stimpacks hidden behind both fences not dropping into the nukage pool.

Now, head into the brown door. Dispose of enemies on your way collecting three health bonuses (overlooking a catwalk), two ammo clips and heading into the next room with an inaccessible soulsphere. Take the shotgun here (the distance of the shotgun depends on the selected skill level; so it is farthermost on the UV and Nightmare!). Eliminate the enemies with the help of the barrels. Once finished, see how to find secret#2 if you want it and head into the green STAR tunnel.

After the tunnel, cross the catwalk to the south side. When you leave that area, the ledge with the imps on it will lower revealing a closet. You may return to find something interesting. Go upstairs and head to the left (to the right is an optional room where you can also find secret#3). Go up the other stairs, then into the window room, which overlooks the starting room. Open the exit door and end the level.

Other points of interest[edit]

The nukage room with a catwalk was undoubtedly inspired of the zig-zag room from E1M1, both featuring the ledge with imps on it which later lowers revealing a room behind.

When you leave the western room with secret#3 another room to the south will open. You can find a berserk pack in this room.

Secrets[edit]

  1. When you start, drop into the first room and just take the green armor to open the secret. The secret is in the alcove you start the level. To return into the alcove lower the ledge with the brown patch and turn left and take 4 shotgun shells and a shotgun (sector 8).
  2. In the room with the column having the inaccessible soulsphere on it, there is the second nukage pool and two fences (you may notice an arrow on the ceiling having a slightly different texture). There is a hidden green button on the back side of the right green pillar. Not stepping on the nukage press the button and return to the first similar nukage pool which is in the starting area. In the second pool you can see an opened wall. Go on the nukage pool into the secret and keep going upstairs collecting armor bonuses (eight in total) and slaying imps (four in total; UV only) until you are in a room with 4 shotgun shells, a single armor bonus, two dead-or-alive shotgun guys (UV only) and another shotgun. Collecting the shotgun causes a trap with a cacodemon in the soulsphere room to open and renders the soulsphere obtainable (sector 56).
  3. Once you crossed the catwalk of the zig-zag-inspired room to the south side, you will be prompted to go either to the left or right. Go to the right (west) to an optional room, getting five health bonuses on the stairs. In the room, kill everyone (exploiting barrels) and take another green armor. Go into a small blue-floored room to push a button. The button lowers a ledge with a computer area map in the room (sector 94).

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 136
Vertices 595*
Linedefs 605
Sidedefs 819
Sectors 129
* The vertex count without the effect of node building is 484.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]