E1M1: Spaceport (Chex Quest 2)

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Chex Quest 2 maps
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

E1M1: Spaceport is the first map of Chex Quest 2. It was designed by Digital Café and uses the music track "".

Walkthrough[edit]

Map of Spaceport
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Skip the diner and turn left, get inside the building and turn left again, open the wide door and turn left yet again, flip the switch, ride the lift and take the blue key, get out of the starport with the door you came in and turn left, open the blue door, open the blinking door behind it, go past the linear room progression until you meet a fork in the road, turn right and take the red key, jump out of the window and open any of the red doors, go way across the starport and flip the switch at the end.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Go to the diner and go past the vents, crawl in to obtain a large zorcher (sector 83), crawl out of the other side to get the supercharge breakfast and the zorchpak.
  2. Go to the first starport and press on the big distance between the two inward wall pillars to lower a lift, or just take the blue key to lower the lift, rise up to find a zorch propulsor, a couple of zorch propulsor packs and a supercharge breakfast. (sector 96)
  3. To the right of the first starport there's a passable vent, go through it to get a rapid zorcher. (sector 50) A different way to find the secret is to go through the other side of the vent.
  4. To the right of the final starport there's a random pass-through wall, there's phasing zorcher, a phasing zorcher pack, a super chex armor and a supercharge breakfast. (sector 85)

Non-Official[edit]

  1. In the street you spawn on, right up front, there's a random pass-through wall that lets you skip most of the map and get straight to the red key.

Bugs[edit]

  1. The lamp posts don't block the player.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

You can use the non-official secret to skip most of the map.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:13.71 Alan "Alaux" Ruzich 2020-06-01 c2q1p1371-Alaux.zip Cross-listed from Pacifist
NM speed 0:13.80 Alan "Alaux" Ruzich 2020-06-03 c2q1n1380-Alaux.zip
UV max 1:19.69 Aleksey Kamenev (4shockblast) 2022-09-28 c2q1-119.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:13.71 Alan "Alaux" Ruzich 2020-06-01 c2q1p1371-Alaux.zip
NoMo 0:13.71 Alan "Alaux" Ruzich 2020-06-02 c2q1o1371-Alaux.zip
Stroller 0:27.57 Alan "Alaux" Ruzich 2020-06-01 c2q1st2757-Alaux.zip

The data was last verified in its entirety on October 4, 2022.

Statistics[edit]

Map data[edit]

Things 138
Vertices 432*
Linedefs 490
Sidedefs 661
Sectors 114
* The vertex count without the effect of node building is 377.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

External links[edit]