E1M1: Switch Bored? (Infinity)

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Infinity maps
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.

E1M1: Switch Bored? is the first level of Infinity. It was designed by Björn Hermans and Holger Nathrath, and uses the music track "Echoes1.mid" by Michael Walthius.

Walkthrough[edit]

Map of Switch Bored?
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Collecting keys

Exit

Other points of interest[edit]

Secrets[edit]

  1. When you reach the first big room, take the southwest door and then open the demon wall straight ahead. The switch in the next room opens up several doors, including the one nearby which has a box of shotgun shells, plus a shotgun guy and a demon on Hurt Me Plenty or higher. (sector 127)
  2. Drop into the well in the western part of the map and get onto solid ground. Look south to find a chaingun. The two steps to the chaingun count as two secrets. (sector 23)
  3. See Secret #2. (sector 25)
  4. At the yellow key area, the two side areas next to the high ledge count as separate secrets. (sector 97)
  5. See Secret #4. (sector 104)
  6. Approaching Secrets #4 and #5 opens up two walls in the hallway behind you. The wall on the right has a box of shotgun shells and a medikit behind it, and a spectre will also be here on Ultra-Violence or higher. (sector 101)
  7. In the large room with the cages, going up the steps on the east side reveals another room leading to a switch. (sector 159)
  8. This secret along with Secret #9 are the two caged-in areas behind Secret #7 containing imps and shotgun guys. You cannot enter either of these secret sectors without the no-clipping cheat though. (sector 131)
  9. See Secret #8. (sector 158)
  10. In the room northwest of the "I", shooting the door at the end opens a big wall to the north, which counts as a secret. (sector 48)
  11. Open the door in Secret #10 to reach this secret, Secret #12, and the exit. (sector 40)
  12. See Secrets #11 and #12. (sector 49)

Bugs[edit]

Since two out of the twelve secret sectors cannot be reached normally without cheating, the maximum number of secrets possible on this map is 83%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:29.97 Aleksey Kamenev (4shockblast) 2022-07-07 inf1-029.zip
NM speed
UV max 2:54.66 Memfis 2013-10-31 inf1-254.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 1, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 191)
  2. facing east. (thing 192)
  3. facing east. (thing 193)
  4. facing east. (thing 194)

Statistics[edit]

Map data[edit]

Things 216
Vertices 862*
Linedefs 960
Sidedefs 1261
Sectors 162
* The vertex count without the effect of node building is 797.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]