E1M1: Switch Bored? (Infinity)
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| Infinity maps |
|---|
E1M1: Switch Bored? is the first level of Infinity. It was designed by Björn Hermans and Holger Nathrath, and uses the music track "Echoes1.mid" by Michael Walthius.
Contents
Walkthrough[edit]
Essentials[edit]
Open the door and kill any zombies waiting in the hall ahead, then go through the door at the north end to enter a large junction. Open the wooden wall in the south-west corner, then open the demon wall in front of you to see a switch to your left, which will open the remaining doors in the room, then go through the western door to get the blue skull key. Press the lion switch behind the eastern door (you will need to open it again using the first switch) to reopen the door leading back to the junction, then head north into a room with some nukage pools and three locked doors. Enter the south-western pool and open the blue door, then drop down the hole ahead and go straight forward to a step. Take the chaingun to the south, then open the metal wall to the north to see a lion switch ahead, which will raise two platforms behind you holding zombies. Take the red skull key from the pad behind the western platform, then open the wall behind the key to find a teleporter leading back to the starting point.
Go back to the nukage pools and open the red door in the south-eastern pool, then follow the path down and up two sets of steps that are separated by another nukage pool. As you reach the top of the second set of steps, two closets will open in the pool behind you—one contains a lion switch that will open the low wall at the top of the steps, letting you reach the yellow skull key in the blood pool behind it. Go back to the nukage room and open the yellow door at the north end, then go straight forward through another door to enter a large room with two cages. Go around the cages and climb the stairs on the east side of the room, which will lower a wall at the top and reveal more monsters, then go through the door at the east end of the room to find another lion switch. Press the switch, then go back to the nukage room, where the north-western door has opened, then go through it and shoot the wooden wall visible through the fence ahead to open the wall to your right. Open the door behind the wall and follow the passage to the other side of the fence, then open a second door here to find a teleporter. After entering the teleporter, turn round and press the switch behind you to end the level.
Other points of interest[edit]
Secrets[edit]
- When you reach the first big room, take the south-west door and then open the demon wall straight ahead. The switch in the next room opens up several doors, including the one nearby which has a box of shotgun shells, plus a shotgun guy and a demon on Hurt Me Plenty skill level or harder. (sector 127)
- Drop into the hole in the western part of the map and get onto solid ground. Look south to find a chaingun. The two steps to the chaingun count as two secrets. (sector 23)
- See secret #2. (sector 25)
- In the yellow key area, the two side areas next to the high ledge count as separate secrets. (sector 97)
- See secret #4. (sector 104)
- Approaching secrets #4 and #5 opens up two walls in the hallway behind you. The wall on the right has a box of shotgun shells and a medikit behind it, and a spectre will also be here on Ultra-Violence or Nightmare. (sector 101)
- In the large room with the cages, going up the steps on the east side reveals another room leading to a switch. (sector 159)
- This secret, along with secret #9, are the two caged-in areas behind secret #7 containing imps and shotgun guys. The cages cannot be entered without using the noclip cheat. (sector 131)
- See secret #8. (sector 158)
- In the room north-west of the "I", shooting the door at the end opens a big wall to the north, which counts as a secret. (sector 48)
- Open the door in secret #10 to reach this secret, secret #12, and the exit. (sector 40)
- See secrets #11 and #12. (sector 49)
Bugs[edit]
Since two out of the 12 secrets cannot be reached normally without cheating, the maximum number of secrets possible on this map is 83%.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:29.97 | Aleksey Kamenev (4shockblast) | 2022-07-07 | inf1-029.zip | |
| NM speed | |||||
| UV max | 2:54.66 | Memfis | 2013-10-31 | inf1-254.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on August 1, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 191)
- facing east. (thing 192)
- facing east. (thing 193)
- facing east. (thing 194)
Statistics[edit]
Map data[edit]
| Things | 216 |
| Vertices | 862* |
| Linedefs | 960 |
| Sidedefs | 1261 |
| Sectors | 162 |
Things[edit]
This level contains the following numbers of things per skill level:
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