E1M1: Terminal (No End In Sight)

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No End In Sight maps
1994 Ways To Die

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9

Woe

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: Terminal is the first map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).

Walkthrough[edit]

Map of Terminal
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. A room east of the starting area has a zombieman guarding two armor bonuses and a stimpack. This room has a misaligned wall on the west side. Open this wall to reach a secret area holding more stimpacks and bonuses. (sector 19)
  2. On the northern side of the nukage pool at the start, jump into the nukage on the right side and into the southeast corner. This corner hides a lift leading up to a chainsaw. (sector 45)
  3. Just before the exit door, open the misaligned wall to the right for two armor bonuses, a stimpack, shotgun shells, and an ammo clip. (sector 136)
  4. The wall between the two silver bars in Secret #3 can be lowered as a lift. Follow the health bonuses and drop down into a room with armor bonuses, where the walls in the previous room open up revealing more bonuses as well as imps. (sector 137)
  5. In Secret #1, approaching the southeast corner causes the lift to lower. If you try to leave Secret #1 through the way you came in, you will have to press a switch to open the way back. This switch not only opens the way back, but also opens a wall at the top of the lift. You need to time it so that the lift lowers, then you press the switch, then run back to the lift to reach the new opening. When you manage to do that, take the next lift down into the outside area where you can get a backpack (and a chaingun on easy difficulty). (sector 150)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 146
Vertices 756*
Linedefs 884
Sidedefs 1202
Sectors 169
* The vertex count without the effect of node building is 688.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]