E1M1: The Entry (2002 A Doom Odyssey)
From DoomWiki.org
2002 A Doom Odyssey maps |
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Deep into the Code
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The Road to Eternity |
The Evil Unleashed |
The Search for Stephanie (original) Torment Ultima (10th ed.) |
Bonus ZDoom levels |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: The Entry is the first map in the Deep into the Code episode of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses his music track "Barrels n' Troopers". In the 10th anniversary edition some geometry changes were applied but the things population remained the same.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- As you take the steps leading up to the blue key, press on a wall to the east to get a soul sphere. (sector 37)
- Get the blue key, then, guided by arrows on the floor, return all the way to the starting point and take the new passage to the east to get a green armor, a box of shotgun shells, and a box of ammo. (sector 32)
- Flip the switch in the northern hallway to reveal another hallway leading further north to another switch. Use that one and then go southwest to find demons and armor bonuses. (sector 46)
- In the exit room, use the wall just to the right of the exit switch (south from it), then flip the next switch you see to lower the walkway allowing you to reach the chaingun. (sector 53)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | 0:14.91 | aconfusedhuman | 2022-09-09 | a1d1p1491.zip | Cross-listed from Pacifist |
NM speed | 0:16.86 | Kyle McAwesome | 2014-09-10 | a1d1n016.zip | |
UV max | 1:03.14 | Kyle McAwesome | 2022-12-20 | a1d1m103.zip | |
NM 100S | 0:33.74 | Kyle McAwesome | 2011-09-26 | a1d1s033.zip | |
UV -fast | 1:03.54 | Kyle McAwesome | 2022-12-21 | a1d1f103.zip | |
UV -respawn | 1:12.74 | Kyle McAwesome | 2011-09-19 | a1d1r112.zip | |
UV Tyson | 2:27.71 | Andrea Rovenski (Cyberdemon531) | 2022-11-10 | ado1-1t227.zip | |
UV pacifist | 0:14.91 | aconfusedhuman | 2022-09-09 | a1d1p1491.zip | |
NoMo | 0:14.66 | depr4vity | 2023-03-17 | a1d1o1466.zip | |
Stroller | 0:35.49 | slab91 | 2020-07-03 | a1d1str035.zip |
The data was last verified in its entirety on March 26, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 101)
- facing south-west. (thing 102)
- facing north-east. (thing 103)
- facing south. (thing 104)
Statistics[edit]
Map data[edit]
Original ed.:
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10th ann.ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
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