E1M1: The Entry (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code
The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed

M1 M2 M3 M4 M4 M5 M5 M6 M7 M8 M9

The Search for Stephanie (original)
Torment Ultima (10th ed.)

M1 M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: The Entry is the first map in the Deep into the Code episode of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses the music track " ". In the 10th anniversary edition some geometry changes were applied but the things population remained the same.

Walkthrough[edit]

Map of The Entry (original)
Map of The Entry (10th ed.)
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Get the blue key, then return all the way to the starting point and take the new passage to get a green armor, a box of shotgun shells, and a box of ammo. (sector 32)
  2. As you take the steps leading up to the blue key, press on a wall to the right to get a soul sphere. (sector 37)
  3. Flip the switch at the northern hallway to reveal another hallway leading further north to another switch. Use that one and then go southwest to find demons and armor bonuses. (sector 46)
  4. In the exit room, use the wall just to the right of the exit switch, then flip the next switch you see to lower the walkway allowing you to reach the chaingun. (sector 53)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 101)
  2. facing south-west. (thing 102)
  3. facing north-east. (thing 103)
  4. facing south. (thing 104)

Statistics[edit]

Map data[edit]

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]