E1M1: The Ruins (NJ Doom)

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NJ Doom maps
Come out fighting
Blood, Guts 'n' Gory

M1 M2 M3 M4 M5 M6 M7 M8 M9

Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: The Ruins is the first map in the Come out fighting episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of The Ruins
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the south-east of the level is a door leading to a room with a Y-shaped path across some nukage. South of this door is a secret door leading to six health bonuses, a medikit, a box of bullets, and a chaingun. (sector 64)
  2. The long east-west corridor in the north of the level has two dark computer panels on its south wall. The western one is a secret door, leading to a room with 0-4 shotgun guys, a medikit, a chainsaw, and a box of shotgun shells. (sector 90)
  3. The westernmost dark computer panel on the north wall of the same corridor opens on shooting, revealing a room with 1-3 imps. (sector 80)
  4. Shooting the eastern wall of the structure in #3 opens it, revealing 0-2 imps and a soul sphere. (sector 81)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing west. (thing 28)
  2. facing north-east. (thing 29)
  3. facing south-west. (thing 30)
  4. facing north. (thing 31)
  5. facing west. (thing 32)
  6. facing south. (thing 33)

Statistics[edit]

Map data[edit]

Things 135
Vertices 501*
Linedefs 527
Sidedefs 729
Sectors 97
* The vertex count without the effect of node building is 435.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]