E1M1: The Traveler (Strange Aeons)
From DoomWiki.org
Strange Aeons maps |
---|
The Stagnant Fortress |
The Land That Time Forgot |
The Plateau of Leng |
Out of the Aeons |
E1M1: The Traveler is the first map of episode The Shattered City in Strange Aeons. It was designed by Mike MacDee (Impie) and uses a music track from Chasm: The Rift. The par time defined in MAPINFO is 30 seconds.
Contents
Walkthrough[edit]
Essentials[edit]
This is the smallest map in the game, with barely a handful of monsters to face. Approach the Kadath Tablet until it vanishes into the floor and opens the portal to the Shattered City realm. Jump into the realm and enter the furthest house to get green armor and an AK-47 -- this will cause a pair of gunmen to appear on the nearby rooftops. The slipgate will take you to the small island in the distance, where the exit slipgate awaits with a meager Devil ambush.
Other points of interest[edit]
If you fall into the aether, do not worry: you will only be teleported back to your entry point, albeit slightly disoriented. This is the case in every Shattered City map, though in some cases you may be teleported to less desirable areas.
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on June 29, 2022.
Statistics[edit]
Map data[edit]
Things | 79 |
Vertices | 361 |
Linedefs | 411 |
Sidedefs | 751 |
Sectors | 78 |
Things[edit]
This level contains the following numbers of things per skill level:
|
Technical information[edit]
Inspiration and development[edit]
Most of the maps in Strange Aeons were adapted from Impie's early horror shooters made in Game Maker, specifically Shudder, Jayla's Labyrinth, Jayla's Exodus, and Restraint. This map is no exception. The early games essentially served as level sketches for a later Doom project.
The Kadath Tablets transition sequence was an element Impie had featured in his original plans for a Doom clone way back in 1995, as was the plot about a hero seeking a lost relative.