E1M1: Vestibule (ZPack)

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ZPack maps
The Remains of UAC
Descent to Darkness

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0


M1 M2 M3 M4 M5 M5 M6 M7 M8 M9 M0

This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1: Vestibule (M_CPTT01.wad) is the first map in episode The Remains of UAC of ZPack. It was designed by Captain Toenail and uses the music track "Stealth Frag" by Sonic Mayhem, from Quake II. The par time defined in MAPINFO is 5:00.


Map of Vestibule
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Shoot the glass to the right of the starting point, then jump and crouch through. There is a berserk pack, an ammo clip, a stimpack, and shotgun shells here. (sector 87)
  2. In the big room, shoot the window to the right and hop through to the courtyard. A green armor is on top of a crate in the northwest. Time a jump from the window to this crate to reach it. (sector 214)
  3. Near the aforementioned crate, shoot the north window and hop through. Enter the nukage and get rid of the cacodemon in front of the switch. After flipping it, resurface and the door to the right will be open with some former humans and a chainsaw inside. (sector 372)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:30 Dastan 2021-09-11 zpck1m1-030.zip
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson 03:25 Andrea Rovenski (Cyberdemon531) 2015-11-29 z1p1t325.zip
UV pacifist
NoMo 00:18 Andrea Rovenski (Cyberdemon531) 2014-12-21 z1p1o018.zip

The data was last verified in its entirety on December 21, 2021.


Map data[edit]

Things 253
Vertices 1960*
Linedefs 2310
Sidedefs 3934
Sectors 421
* The vertex count without the effect of node building is 1960.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

The layout of this map is reminiscent of MAP01: System Control of TNT: Evilution, and indeed the map is meant to be an enhanced remake of it.


See also[edit]


External links[edit]