E1M1 (Aarrghh!)
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| Aarrghh! maps |
|---|
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E1M1 is the first map of Aarrghh!. It was designed by Oleg Tolstkhine.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Take the door leading east from the area south of the blue key area. There is a secret door to the north leading to two medikits and a megaarmor. (sector 82)
- #1 has a secret door to the north leading to a soul sphere. Both the door and the sector itself count as separate secrets. (sector 85)
- See #2. (sector 84)
- To the east of the room behind the blue door are two corridors with switches. Their eastern ends are linked by a secret passage containing a chaingun, four clips, a box of bullets, and a zombieman (not on easy skill). Both doors and the room itself count as separate secrets. (sector 14)
- See #4. (sector 15)
- See #5. (sector 13)
- Walk over the square platform just before the exit, then return to the start. A door has opened to the east, revealing an imp, two lost souls (not on easy skill), and a teleporter. (sector 68)
- Take the teleporter in #7, and without moving, shoot dead all the visible lost souls. Now drop down, and press the switch to raise the floor. Then head east to a berserk, eight health bonuses, an armor, a medikit, an armor bonus, a spectre and a rocket launcher. (sector 49)
- From #8, rocket jump south off one of the lost souls to reach five armor bonuses, two health bonuses, two medikits, and a teleporter. (sector 53)
- Take the teleporter in #9 and shoot the wall ahead of you. This reveals a path leading to the secret exit. (sector 39)
Bugs[edit]
If, after taking the teleporter in Secret #7 (above), you drop down without having killed the lost souls, the switch will not work, and you will be unable to complete the level (the floor is non-damaging).
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed (normal exit) | 1:30.51 | Serge Marudov (Never_Again) | 2019-12-16 | aarrghh__na.zip | |
| UV speed (secret exit) | |||||
| NM speed (normal exit) | |||||
| NM speed (secret exit) | |||||
| UV max | 5:42.97 | Phoenyx | 2023-05-19 | aar1m542.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist (normal exit) | |||||
| UV pacifist (secret exit) |
The data was last verified in its entirety on May 27, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing north. (thing 298)
- facing west. (thing 299)
- facing east. (thing 300)
- facing south. (thing 301)
- facing south. (thing 302)
Statistics[edit]
Map data[edit]
| Things | 306 |
| Vertices | 547* |
| Linedefs | 512 |
| Sidedefs | 768 |
| Sectors | 101 |
* The vertex count without the effect of node building is 447.
Things[edit]
This level contains the following numbers of things per skill level:
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