E1M1 (Aarrghh!)

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Aarrghh! maps
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1 is the first map of Aarrghh!. It was designed by Oleg Tolstkhine.

Walkthrough[edit]

Map of E1M1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Take the door leading east from the area south of the blue key area. There is a secret door to the north leading to two medikits and a megaarmor. (sector 82)
  2. #1 has a secret door to the north leading to a soul sphere. Both the door and the sector itself count as separate secrets. (sector 85)
  3. See #2. (sector 84)
  4. To the east of the room behind the blue door are two corridors with switches. Their eastern ends are linked by a secret passage containing a chaingun, four clips, a box of bullets, and a zombieman (not on easy skill). Both doors and the room itself count as separate secrets. (sector 14)
  5. See #4. (sector 15)
  6. See #5. (sector 13)
  7. Walk over the square platform just before the exit, then return to the start. A door has opened to the east, revealing an imp, two lost souls (not on easy skill), and a teleporter. (sector 68)
  8. Take the teleporter in #7, and without moving, shoot dead all the visible lost souls. Now drop down, and press the switch to raise the floor. Then head east to a berserk, eight health bonuses, an armor, a medikit, an armor bonus, a spectre and a rocket launcher. (sector 49)
  9. From #8, rocket jump south off one of the lost souls to reach five armor bonuses, two health bonuses, two medikits, and a teleporter. (sector 53)
  10. Take the teleporter in #9 and shoot the wall ahead of you. This reveals a path leading to the secret exit. (sector 39)

Bugs[edit]

If, after taking the teleporter in Secret #7 (above), you drop down without having killed the lost souls, the switch will not work, and you will be unable to complete the level (the floor is non-damaging).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 1:30.51 Serge Marudov (Never_Again) 2019-12-16 aarrghh__na.zip
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max 5:42.97 Phoenyx 2023-05-19 aar1m542.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on May 27, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 298)
  2. facing west. (thing 299)
  3. facing east. (thing 300)
  4. facing south. (thing 301)
  5. facing south. (thing 302)

Statistics[edit]

Map data[edit]

Things 306
Vertices 547*
Linedefs 512
Sidedefs 768
Sectors 101

* The vertex count without the effect of node building is 447.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]