E1M1 (Heroes)
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Heroes maps |
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Episode 1
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Episode 2 |
Episode 3 |
Episode 4 |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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E1M1 is the first map of the first episode of Heroes. It was originally designed by Tim Scott as AFRO.WAD, then modified by Albert Dewey for the compilation.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From the start, head up the eastern stairs, then continue along the corridor until you reach a lift. Press the southern wall of the lift to lower the floor, ride the lift back up then back down again - a secret area is now accessible leading to 0-4 shotgun guys, an imp, four clips, two boxes of shotgun shells, a shotgun, and three teleporters leading to various parts of the level. There are two secrets here. (sector 68)
- See #1. (sector 67)
- The switch that lowers the exit platform also lowers a soul sphere in the outdoor area. This is accessible via a path leading north-west from the octagonal room in the south-east. Approaching it from this direction opens up an area in the south-east of the outdoor area containing a medikit, a box of shotgun shells, a box of bullets, a cacodemon (not on easy skill), 0-3 imps, and three shotgun guys (two on easy skill). (sector 193)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 2:30.71 | Serge Marudov (Never_Again) | 2010-05-14 | her11n230.zip | |
UV max | 4:28.43 | Guanlan Chen (GarrettChan) | 2018-04-17 | her11-428.zip | |
NM 100S | |||||
UV -fast | 6:34.80 | Serge Marudov (Never_Again) | 2003-02-03 | heroes_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing north-west. (thing 29)
- facing south-east. (thing 30)
- facing east. (thing 31)
- facing east. (thing 32)
- facing east. (thing 33)
- facing east. (thing 201)
- facing south. (thing 202)
- facing east. (thing 203)
- facing east. (thing 204)
Statistics[edit]
Map data[edit]
Things | 293 |
Vertices | 664* |
Linedefs | 803 |
Sidedefs | 1154 |
Sectors | 198 |
Things[edit]
This level contains the following numbers of things per skill level:
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