E1M2: Computers and Electronics (CH Retro Episode)

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CH Retro Episode maps
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2: Computers and Electronics is the second map of CH Retro Episode. It was designed by Christian Hansen.

Walkthrough[edit]

Map of Computers and Electronics
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Right at the starting room, open the part of the southern wall with a brown streak on it to get rockets and a backpack. (sector 68)
  2. The switch that opens the door to the blue key will also open up a secret in the first big room. To get it, flip the switch, run down the nearby steps, and open the door. Run directly east and into the room with a soul sphere, health bonuses, and armor bonuses. (sector 212)
  3. In the room with the switch that lowers the elevator behind it, run north into the platform where the imp was. By getting there, you will lower the wall that has another switch behind it. Press it, and you will open the long tunnel with nukage across the second switch, at the south. Go through the tunnel and at the end of it, you will find a chainsaw, a box of shotgun shells, and health bonuses. You don't have to worry about the floors full of nukage. There is a radiation shielding suit right before entering the first of these. (sector 88)
  4. Enter the southernmost computer area from the lit area north of it and you will hear a lift lower. Run south and slightly southeast through a corridor, then immediately turn left (east) and go through the opening before it closes. A lift will lower with a megaarmor and health bonuses. Ride it up to a door that opens, revealing a switch. (sector 195)
  5. Flip the switch in Secret #4, then head back to the blue hallway in the middle of the map. You will notice that the chaingun is now available at the south end of the hallway. (sector 174)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:07.37 Vladimir Monakhov (skepticist) 2009-02-26 chr_lmps.zip
NM 100S
UV -fast 2:08.46 Vladimir Monakhov (skepticist) 2009-03-06 chr_lmps.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:37.77 Alan "Alaux" Ruzich 2020-06-11 r1t2o3777-Alaux.zip

The data was last verified in its entirety on December 8, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing east. (thing 227)
  2. facing north-east. (thing 228)
  3. facing west. (thing 229)
  4. facing east. (thing 230)
  5. facing north. (thing 231)
  6. facing south-east. (thing 232)
  7. facing south. (thing 233)
  8. facing west. (thing 234)
  9. facing north. (thing 235)
  10. facing west. (thing 236)

Statistics[edit]

Map data[edit]

Things 284
Vertices 1039*
Linedefs 1117
Sidedefs 1536
Sectors 214
* The vertex count without the effect of node building is 899.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]