E1M2: Evening Primrose (Tarnsman's Projectile Hell)

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Tarnsman's Projectile Hell maps
Episode 1: Eternal Night Vignette
Episode 2: Strange Oriental Discourse

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3: Catastrophe in Bhavaagra

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4: Hopeless Masquerade

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2: Evening Primrose is the second map in the Eternal Night Vignette episode of Tarnsman's Projectile Hell. It was designed by Richard Frei (Tarnsman) and uses the music track "Points of View" by James Paddock (Jimmy). The par time defined in MAPINFO is 4:15.

Walkthrough[edit]

Map of Evening Primrose
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head immediately northwest of the start to the armor bonuses. There is a yellow switch here. Use it and head back to the starting point to pick up a box of rockets. (sector 361)
  2. At the southeast end, enter the west cave and head up the steps, but before you get to the next room, quickly run back down and head northeast out of the cave to another one. This contains ammo clips (a box of ammo on Not Too Rough or lower), a megaarmor (megasphere on Not Too Rough or lower), stimpacks (not on Not Too Rough or lower), and shotgun shells (Ultra-Violence or higher). (sector 156)
  3. At the east end, go to the small hill at the northeast end. Look east and shoot at the tree and stalagmite in the distance. There is a hidden switch here, and when you hit it, head west and northwest, taking the teleporter at the end. This leads to a rocket launcher. (sector 667)
  4. At the southwest end, take the lift out of the blood, then look south and a bit east and shoot the skull. This lowers a teleporter southeast of the lift. Take it to get a box of rockets, armor bonuses, and a medikit. (sector 20)
  5. After entering Secret #4, return to the east side of the map where you can now jump into the water. Head north and open the red door to get medikits and the secret exit. (sector 376)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on June 19, 2022.

Statistics[edit]

Map data[edit]

Things 521
Vertices 6078*
Linedefs 6801
Sidedefs 12016
Sectors 701
* The vertex count without the effect of node building is 6078.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]