E1M2: Helicopter Bay (2002 A Doom Odyssey)
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2002 A Doom Odyssey maps |
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Deep into the Code
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The Road to Eternity |
The Evil Unleashed |
The Search for Stephanie (original) Torment Ultima (10th ed.) |
Bonus ZDoom levels |
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2: Helicopter Bay is the second map in the Deep into the Code episode of 2002 A Doom Odyssey. It was designed by Kristian Aro (Nebula) and uses the music track "What's around the corner?" by Paul Corfiatis. In the 10th anniversary edition some geometry changes were made but the things population remained the same.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the room with the shotgun, face to the right of it when entering the area for the first time (east) and shoot at the computer panel. Approach the north door to open the southern alcoves if you have not done so already, then enter the eastern alcove and use the lift to go down. At the end of this yard you will find a chaingun and boxes of ammo. (sector 4)
- Go north from the exit door until you see a silver ridge to your left (west). Press part on the wall slightly south of that ridge and take the lift down at the end of the corridor. The switch at the end of the next corridor will lower the pillar, allowing you to get a soul sphere. (sector 69)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | 0:32.80 | Bredd | 2025-06-12 | a1d2-3280.zip | |
NM speed | |||||
UV max | 2:10.51 | Kyle McAwesome | 2012-08-01 | a1d2-210.zip | |
NM 100S | 1:55.63 | Kyle McAwesome | 2014-09-10 | a1d2s155.zip | |
UV -fast | 3:34.29 | Ricardo Bischoff (Rizera) | 2011-07-05 | a1d2f334.zip | |
UV -respawn | 3:32.43 | DidierTranber | 2010-11-25 | a1d2r332.zip | |
UV Tyson | 7:33.17 | Andrea Rovenski | 2022-11-11 | ado1-2t733.zip | |
UV pacifist | 48:48.94 | Kyle McAwesome | 2021-09-25 | a1d2p4848.zip | |
NoMo | 0:20.57 | Bredd | 2025-06-11 | a1d2o2057.zip |
The data was last verified in its entirety on June 15, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south. (thing 155)
- facing east. (thing 159)
- facing south. (thing 160)
- facing north-east. (thing 164)
Statistics[edit]
Map data[edit]
Original ed.:
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10th ann.ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
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