E1M2: Laid to Rust (Deathless)

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Deathless maps

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2: Laid to Rust is the second map in the Lifeless episode of Deathless. It was designed by James Paddock (Jimmy), and the par time defined in MAPINFO is 1:15.


Map of Laid to Rust
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head to the northernmost end of the map and use the wall where the shotgun shells are, then use the lift to get a chaingun. (sector 10)
  2. In the octagon-shaped room, head southwest and flip the switch. Return to the octagon-shaped room and enter the courtyard to the west, then head west again to where the shotgun was. A wall will open here, allowing you to reach a green armor and a stimpack. (sector 21)
  3. On the platform with the switch that raises steps to the exit, jump to the south block and head through the opening to reach a box of shotgun shells. (sector 82)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:24.26 ChaingunChaCha 2024-05-20 dl12p24.zip Cross-listed from Pacifist
NM speed
UV max 1:21.31 Andrea Rovenski 2023-06-01 dl1-2-121.zip
NM 100S 0:49.97 megasphere308 2024-06-16 d1l2s049.zip
UV -fast 1:16.60 Andrea Rovenski 2023-05-30 dl1-2f116.zip
UV -respawn
UV Tyson
UV pacifist 0:24.26 ChaingunChaCha 2024-05-20 dl12p24.zip
NoMo 0:16.49 depr4vity 2020-07-01 d1l2o1649.zip
Stroller 1:50.40 ChaingunChaCha 2024-05-22 dl12str150.zip

The data was last verified in its entirety on July 20, 2024.


Map data[edit]

Things 183
Vertices 566*
Linedefs 626
Sidedefs 915
Sectors 124
* The vertex count without the effect of node building is 494.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]