E1M2: Laid to Rust (Deathless)
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Deathless maps |
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Lifeless
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Ruthless |
Deathless |
Griefless |
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2: Laid to Rust is the second map in the Lifeless episode of Deathless. It was designed by James Paddock (Jimmy), and the par time defined in MAPINFO is 1:15.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head to the northernmost end of the map and use the wall where the shotgun shells are, then use the lift to get a chaingun. (sector 10)
- In the octagon-shaped room, head southwest and flip the switch. Return to the octagon-shaped room and enter the courtyard to the west, then head west again to where the shotgun was. A wall will open here, allowing you to reach a green armor and a stimpack. (sector 21)
- On the platform with the switch that raises steps to the exit, jump to the south block and head through the opening to reach a box of shotgun shells. (sector 82)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:24.26 | ChaingunChaCha | 2024-05-20 | dl12p24.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 1:21.31 | Andrea Rovenski | 2023-06-01 | dl1-2-121.zip | |
NM 100S | 0:49.97 | megasphere308 | 2024-06-16 | d1l2s049.zip | |
UV -fast | 1:16.60 | Andrea Rovenski | 2023-05-30 | dl1-2f116.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:24.26 | ChaingunChaCha | 2024-05-20 | dl12p24.zip | |
NoMo | 0:16.49 | depr4vity | 2020-07-01 | d1l2o1649.zip | |
Stroller | 1:50.40 | ChaingunChaCha | 2024-05-22 | dl12str150.zip |
The data was last verified in its entirety on July 20, 2024.
Statistics[edit]
Map data[edit]
Things | 183 |
Vertices | 566* |
Linedefs | 626 |
Sidedefs | 915 |
Sectors | 124 |
Things[edit]
This level contains the following numbers of things per skill level:
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