E1M2: Mars Space Port (The Classic Episode, Part 2)
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| The Classic Episode 2 maps |
|---|
E1M2: Mars Space Port is the second map of The Classic Episode, Part 2. It was designed by Jan Van der Veken and uses the music track "Kitchen Ace (And Taking Names)" by Robert Prince, from Doom.
Contents
Walkthrough[edit]
Essentials[edit]
Go through the door in front of you to enter a corridor, noting a monster closet with imps and a berserk pack that opens behind you, then continue east through a nukage pool to reach a platform. Enter the corridor to the north and kill some shotgun guys hiding in the alcoves on either side, as well as a baron of Hell that is released behind you, then go back to the starting corridor where a set of bars at the north end have lowered. Go through these bars and kill any waiting shotgun guys, then press the button in the north-east corner to open two doors on the floor below. Slay the imps and shotgun guys waiting behind these doors, then go through and press another button at the north-west end of the next room to lower the southern set of bars in the starting corridor.
Return to the starting corridor, fighting off an ambush by imps on the way, and open the now-accessible door at the south end, then continue east past one or more imps to a staircase - before climbing the stairs, you may wish to kill the demons that are released behind you. At the top of the steps, walk west and north past some shotgun guys to collect the blue keycard, then drop down to the platform area below and open the blue door at the south end; on Hurt Me Plenty skill level you will also need to deal with some shotgun guys, or spectres on Ultra-Violence and Nightmare. Past the blue door, climb the steps to open two closets that contain lost souls and a cacodemon, as well as the red keycard. Take the key and push the button just behind it, then return to the platform area where a bridge leading to the exit button has risen on the east side, guarded by another baron.
Other points of interest[edit]
Going up the steps to the blue key opens a closet behind you containing demons. Go inside it to find a partial invisibility.
Secrets[edit]
- In the starting corridor, go to the northern bars then open the east wall to find a lift that goes up to an armor and a shotgun. (sector 81)
- Climb to the top of the steps leading to the blue key, then look north-west through the window to see a button on the wall. Shoot the button to open the west wall in the blue key room, revealing a door with another armor behind it. (sector 145)
- In the red key room, open the slightly misaligned section of the west wall to find a supercharge. (sector 178)
- Taking the supercharge in secret #3 opens a wall to the north, which leads back to the blue key area. (sector 190) You can also open this wall by pressing it.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 8, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 13)
- facing east. (thing 14)
- facing west. (thing 15)
- facing east. (thing 16)
Statistics[edit]
Map data[edit]
| Things | 179 |
| Vertices | 1210* |
| Linedefs | 1203 |
| Sidedefs | 1752 |
| Sectors | 234 |
* The vertex count without the effect of node building is 992.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
- Originally released as a standalone WAD titled Doom Classic 11: Deimos Spaceport in July 2003.
- The modified version in The Classic Episode, Part 2 fixes a mismatched ceiling flat near the red key.
Trivia[edit]
- MAP01: Arctic (End Game) is an alternate version of this level by Anthony Soto based on an early draft when the layout was about 75% complete. Anthony's version contains completely different southern half to the map and adds a plasma gun.
