E1M2: Military Bunker (Doom the Way id Did)

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Doom the Way id Did maps
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.

E1M2: Military Bunker is the second map of Knee-Deep in the Dead in Doom the Way id Did. It was designed by Nick Laurent (hobomaster22) in the style of John Romero.

Walkthrough[edit]

Map of Military Bunker
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Start off by moving into a small four-way intersection straight ahead. Go left here up a lift, and left again to the ledge where the zombiemen saw you at the beginning. A small computer room here holds a shotgun and an armor. Now go east at the four-way intersection into the next room. Go straight across and down the path, ignoring the yellow key door along the way. When you can turn left, do so, and you will find the red keycard. Return to the four-way intersection. There are two red doors to take, one on ground floor and the other one on the balcony accessible from the lift before. Go through either red door and make your way to a large room to the north. Go up the stairs which spiral around to a switch, pressing this raises a bridge seen through the window. From there, head south and you should then go east across the bridge. The exit is at the end of this path.

Other points of interest[edit]

Secrets[edit]

  1. Make your way to the area that has the red keycard. Just before the steps leading to the room it is in, head west and press on the wall to open a passage with a few armor bonuses. (sector 115) Take the lift up to find a few more armor bonuses, a medikit, a box of shells, and a yellow keycard.
  2. If you have the yellow keycard from Secret #1, you can open the yellow door you saw on the way to the red keycard to enter the open area where you can acquire a chainsaw. (sector 37) The switch here opens a few walls so you can leave.
  3. From the four-way intersection at the beginning, take the lift upwards, then head north towards the red door. Enter the alcove with blue lights nearby to be lowered into a small room with a zombieman and a switch. Flip it and head back up to the balcony level to find a new opening appears to the west. In this area, go straight west, then north. Keep going straight until you find two armor bonuses on the ground. The wall just east of them can be opened revealing more armor bonuses and some health bonuses. (sector 159)
  4. In the same general area as Secret #3, head into the room with the brown floor. Towards the north, you may spot a wall that is browner than the rest. Open this wall and you will find a room with several supplies, including a megaarmor. (sector 149)
  5. When you have the red key, head up the lift at the four-way intersection and go north towards the red door on balcony level. Open it and climb up the stairs, but instead of continuing on, head back through the red door again. Drop down to ground level and you will see an opening with a chaingun and some ammo. (sector 109)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:28 NoobBait 2013-05-28 i1d2p028.zip
NM speed 00:30 Memfis 2011-12-18 i1d2n030.zip
UV max 01:52 NoobBait 2012-03-03 i1d2-152.zip
NM100S 01:24 Casey Alvis (Altima Mantoid) 2012-02-06 i1d2s124.zip
UV -fast 01:56 Casey Alvis (Altima Mantoid) 2011-12-30 i1d2f156.zip 1
UV -respawn
UV Tyson 02:32 NoobBait 2012-03-03 i1d2t232.zip
UV pacifist 00:28 NoobBait 2013-05-28 i1d2p028.zip

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes

Last updated on June 19, 2013.

1. ^ Plays back with dtwid_old.wad

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 146)
  2. facing east. (thing 147)
  3. facing north-west. (thing 148)
  4. facing west. (thing 153)
  5. facing south. (thing 229)
  6. facing west. (thing 240)

Statistics[edit]

Map data[edit]

Things 241
Vertices 899*
Linedefs 1054
Sidedefs 1343
Sectors 185
* The vertex count without the effect of node building is 823.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]