E1M2: Military Bunker (Doom the Way id Did)
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| Doom the Way id Did maps |
|---|
| The Shores of Hell |
| Inferno |
E1M2: Military Bunker is the second map of Knee-Deep in the Dead in Doom the Way id Did. It was designed by Nick Laurent (hobomaster22) in the style of John Romero. The par time defined in the DEHACKED lump is 1:00.
Contents
Walkthrough[edit]
Essentials[edit]
Start off by moving into a small four-way intersection straight ahead. Go left here up a lift, and left again to the ledge where the zombiemen saw you at the beginning. A small computer room here holds a shotgun and an armor. Now go east at the four-way intersection into the next room. Go straight across and down the path, ignoring the yellow key door along the way. When you can turn left, do so, and you will find the red keycard. Return to the four-way intersection. There are two red doors to take, one on ground floor and the other one on the balcony accessible from the lift before. Go through either red door and make your way to a large room to the north. Go up the stairs which spiral around to a switch, pressing this raises a bridge seen through the window. From there, head south and you should then go east across the bridge. The exit is at the end of this path.
Other points of interest[edit]
Secrets[edit]
- Make your way to the area that has the red key (southeast part of the map). Just before the steps leading to the room it is in, head west and press on the wall to open a passage with four armor bonuses. (sector 115) Take the lift up to find another four armor bonuses, a medikit, a box of shotgun shells, and a yellow key.
- If you have the yellow key from Secret #1, you can open the yellow door you saw on the way to the red key to enter the open area where you can find five health bonuses, two armor bonuses, and a chainsaw. (sector 37) The switch here opens additional exits.
- From the four-way intersection near the starting area, take the west lift upwards, then head north towards the red door. Enter the alcove with blue lights nearby to be lowered into a small room with a switch. Press it and head back up to the balcony level to find a new opening to the west. In this area, go west, then north. Keep going forward until you find two armor bonuses on the ground. The wall east of them can be pressed on, revealing another four armor bonuses and two health bonuses. (sector 159)
- Northwest of secret #3 is an area with a brown floor. In its north part, you will find a brown wall instead of the green one. Press it to find an area with four health bonuses, a box of ammo, a box of shotgun shells, a medikit, and a megaarmor. (sector 149)
- If you have the red key, return to the red door mentioned in secret #3. Open it, climb up the stairs, and head back through the red door again. Look east on the balcony to notice an opening with a chaingun, an ammo clip, and four shotgun shells. (sector 109) Drop down from the balcony to reach them.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:27.77 | Percy T | 2020-10-25 | e1m2p2777.zip | Cross-listed from Pacifist |
| NM speed | 0:30.40 | Memfis | 2011-12-18 | i1d2n030.zip | |
| UV max | 1:44.60 | Andrea Rovenski | 2021-08-25 | dtwid1-2-144.zip | |
| NM 100S | 1:24.97 | Casey Alvis (Altima Mantoid) | 2012-02-06 | i1d2s124.zip | |
| UV -fast | 1:54.77 | Andrea Rovenski | 2021-08-26 | dtwid1-2f154.zip | |
| UV -respawn | 1:47.71 | Andrea Rovenski | 2021-09-01 | dtwid1-2r147.zip | |
| UV Tyson | 2:24.17 | Andrea Rovenski | 2022-10-26 | dtwid1-2t224.zip | |
| UV pacifist | 0:27.77 | Percy T | 2020-10-25 | e1m2p2777.zip | |
| NoMo | 0:26.89 | Percy T | 2020-10-21 | e1m2o2689.zip | |
| NoMo 100S | 1:10.97 | Andrea Rovenski | 2022-10-28 | dtwid1-2os110.zip | |
| Stroller | 1:26.06 | Andrea Rovenski | 2025-07-06 | dtwid1-2str126.zip |
The data was last verified in its entirety on July 11, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing east. (thing 146)
- facing east. (thing 147)
- facing north-west. (thing 148)
- facing west. (thing 153)
- facing south. (thing 229)
- facing west. (thing 240)
Statistics[edit]
Map data[edit]
| Things | 241 |
| Vertices | 899* |
| Linedefs | 1054 |
| Sidedefs | 1343 |
| Sectors | 185 |
* The vertex count without the effect of node building is 823.
Things[edit]
This level contains the following numbers of things per skill level:
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