E1M2: Nuclear Plant (Wonderful Doom)

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Wonderful Doom maps
Knee-Deep in the Dead
The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2: Nuclear Plant is the second map in the Knee-Deep in the Dead episode of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).


Map of Nuclear Plant
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head north through the small hall at the start. On the other side, turn to the southwest and press the wall with silver ridges around it. Inside this secret room is a medikit, two armor bonuses, shotgun shells, and a switch which opens the maze section. (sector 174)
  2. Head towards the door at the southwestern part of the starting room. Press the wall just before the silver ridge on the southern wall to find a hidden area with a stimpack and two armor bonuses. (sector 164) Keep going to find more armor bonuses, ammo clips, health bonuses, and a box of rockets.
  3. At the blue key area, press either the northern or southern walls to find a hidden passage with armor bonuses, shotgun shells, a medikit, an ammo clip, and a switch. (sector 185)
  4. Leave Secret #3 after using the switch, then head north and up the lift. At the top, there is a new lift to the north, taking you to the courtyard outside. (sector 196) You can find a few health and armor bonuses, as well as a box of ammo and a chaingun.
  5. In the maze section, head for the northeastern part of it and look for a wall with brown ridges. Shoot this wall to find armor bonuses, a backpack, an ammo clip, and a medikit. (sector 13) A wall at the eastern part here can be opened for a shortcut to the exit, but only if you have the blue key.
  6. Open the blue door in the starting area and head south when you can. Go into the light at the northern part of the hall and a lift will lower. Ride it up, collecting the health and armor bonuses, and soon you will find a box of ammo, a medikit, and a switch. (sector 71)
  7. In the area with nukage, go to the southeastern corner and press the wall. Follow the trail of health bonuses, armor bonuses, and a medikit to an open area. (sector 153) If you flipped the switch in Secret #6, you can get the chainsaw here.
  8. Take the lift out of the room at the northern part of the map, then at the top, open the southern wall. This will lead to one of the ledges that had imps, where you can get a stimpack, armor bonuses, and shotgun shells. (sector 121)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:36.91 abyrvalg 2007-11-28 w1d2p036.zip Cross-listed from Pacifist
Plays back with wd_old.wad
NM speed
UV max
NM 100S 1:24.97 Eugene Kapustin 2007-11-25 w1d2s124.zip Plays back with wd_old.wad
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:36.91 abyrvalg 2007-11-28 w1d2p036.zip Plays back with wd_old.wad

The data was last verified in its entirety on December 21, 2021.


Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 50)
  2. facing east. (thing 78)
  3. facing north. (thing 100)
  4. facing north. (thing 120)
  5. facing west. (thing 122)
  6. facing east. (thing 127)
  7. facing west. (thing 138)
  8. facing north. (thing 151)
  9. facing north. (thing 153)
  10. facing south. (thing 160)


Map data[edit]

Things 278
Vertices 1332*
Linedefs 1392
Sidedefs 1722
Sectors 207
* The vertex count without the effect of node building is 1147.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]