E1M2: Outpost (URE2020: Unexpected Retro Experience)

From DoomWiki.org

URE2020 maps
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

E1M2: Outpost is the second map of URE2020: Unexpected Retro Experience. It was designed by Zylinderkatze and uses one of the following music tracks: "Suspense" by Robert Prince (base WAD), untitled track by Amaury Laurent Bernier (when loading base WAD with URE2020A.WAD) or "Changing Channels" by Nathan Maxx (Lippeth) (when loading base WAD with URE2020L.WAD).


Map of Outpost
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the first water area, enter the building in the middle and go to the northeast end. Use a computer to the west to lower the northeast lift. Ride up to get a berserk pack and either an ammo clip or a shotgun depending on your skill level. (sector 535)
  2. At the south building in the first water area, head to the middle, head east, then jump southwest to a green armor. (sector 614)
  3. At the south building in the first water area, head to the middle and go on the small pedestal to the southwest. Face northeast and shoot a section of the gray wall until you hear something open. Head west and north, then east to get stimpacks (not on Hey, Not Too Rough or lower) and a backpack. (sector 4)
  4. When you get to the tracks, head north from them, then northeast and to a door. Open it, use the computer to the east, and take the lift with a health bonus and shotgun shells up. Get the armor bonuses and stimpack (not on Hey, Not Too Rough or lower), then open the door for another stimpack and a broken switch. Be sure to use the computer east of that broken switch. Open the west door for more stimpacks and a switch. Using the monitor here will open the door to the yellow key, which is visible to the west. To access that building, head north of it, find a switch, and press it. Quickly run west and southwest to a lift, ride up, and head north east of the starting building. Head east, then jump south to get to the building. (sector 138)
  5. Press the switch in the area with the monitor that reveals the yellow key, then return to the trail north of the tracks. You will now see demons with a box of ammo (Ultra-Violence or higher) and a soul sphere high up. To get the soul sphere, and by extension, this secret, use the small rock nearby to jump on the near rock, then hug the wall as you climb up to get this secret. From here you can get the soul sphere. (sector 810)
  6. After getting the yellow key, head to the southwest part of the map and head north to a yellow door. Enter the room and use the switch to lower a soul sphere. (sector 471)
  7. In the garage southeast of the big water area, head northeast and use the switch for the door. Head onto the forklift, onto a crate to the east, and onto the ledge to the north. Open the door and use the east terminal. You will see a rocket launcher to the south and a door opening to the east. While going for Secret #4, if you used the computer east of the broken switch, you can return to the tracks and head southeast, where you will enter a tunnel. Head west to pick up the rocket launcher. (sector 1489)
  8. Use the button near Secret #7 and take the nearby lift up. Head east, south, open the door, and use the north monitor. This opens a wall in the area to the east. Go there and head north until you get to a switch. You do not need to press this switch, but you do need to go up to it. Return to the area past the lift and head north into a hole with a berserk pack. The other compartments in the area with the switch will also be open, with armor bonuses and stimpacks in them. (sector 158)
  9. In the valley at the center of the map, on the east ledge, find a switch in the middle and use it. Enter the valley itself, going to the north area, and find a switch to the east there. This lowers a tiny lift on the rock to the south. Ride up and head around to get a megaarmor. (sector 1000)
  10. In the valley at the center of the map, on the east ledge, head all the way north and use a switch there. You will see steps being raised to the north. Go to those steps, climb them, and run east to the triangular platform. This lowers a lift to the west. Ride it up to get a plasma gun, energy cells, and health bonuses (only on Hey, Not Too Rough or lower). (sector 171)
  11. In the cave northeast of the triangular platform, when you climb the spiral steps, jump west onto a small rock and head up to the south, getting health bonuses and shotgun shells. Keep going west and south to get the red key. (sector 1367)
  12. Getting the red key lowers the triangular platform. Return to Secret #10 and head northwest, then south to the red skull bar. Use it to reveal a switch, which in turn reveals a monitor to the north, which in turn lowers the north wall. Go there, take the steps, use another monitor, shoot the barrels, and use the west monitor to reveal a switch to the east, which will open the north door. Follow the tracks and open the northeast door. Here, step on the west wall and use the computers to get a BFG9000. (sector 1864)


Four candles (Things 116 through 118 and 178) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 3, 2023.


Player spawns[edit]

This level contains six spawn points:

  1. facing south-east. (thing 94)
  2. facing north-east. (thing 100)
  3. facing north. (thing 735)
  4. facing west. (thing 782)
  5. facing east. (thing 808)
  6. facing south-east. (thing 878)


Map data[edit]

Things 892
Vertices 8104*
Linedefs 8951
Sidedefs 14319
Sectors 2180
* The vertex count without the effect of node building is 6725.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]