This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
E1M2: Phobos Waste Facility is the second map of Doom Redemption. It was designed by Simon Judd (sirjuddington) and uses his remix of "The Imp's Song" from Doom as its music track.
Walkthrough[edit]
Map of Phobos Waste Facility
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Use the wall north of the dead marine in the starting room to obtain a backpack. (sector 26)
- At the south end, take the southwest lift up and jump northeast through the window onto a block with health bonuses and a megaarmor. (sector 158)
- In the southeast area, go to the northwest corner and use the north wall for a shortcut to the north. (sector 257)
- After getting the yellow key, head to the southwest nukage area and to the southwest corner. Open the wall there to get a green armor, boxes of ammo, boxes of shotgun shells, and a soul sphere. The actual secret sector cannot be triggered due to being next to the raised ledge. (sector 279)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on September 27, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains thirteen spawn points:
- facing south-west. (thing 40)
- facing south-west. (thing 202)
- facing south-west. (thing 203)
- facing north. (thing 204)
- facing north. (thing 205)
- facing east. (thing 206)
- facing east. (thing 207)
- facing east. (thing 208)
- facing east. (thing 209)
- facing east. (thing 210)
- facing north. (thing 211)
- facing east. (thing 214)
- facing north. (thing 230)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 1209.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
22 |
27 |
29
|
Shotgun guy |
11 |
18 |
30
|
Imp |
32 |
43 |
53
|
Demon |
12 |
15 |
17
|
Cacodemon |
3 |
4 |
8
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
20
|
Box of bullets |
4
|
4 shotgun shells |
14
|
Box of shotgun shells |
5
|
Box of rockets |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
6 |
5 |
4
|
Medikit |
4 |
2 |
2
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
15
|
Health bonus |
25
|
Supercharge |
2
|
Backpack |
2
|
Berserk |
1
|
Computer area map |
1
|
Radiation shielding suit |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
8
|
Teleport landing |
3
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
22 |
27 |
29
|
Shotgun guy |
11 |
18 |
30
|
Imp |
32 |
43 |
53
|
Demon |
12 |
15 |
17
|
Cacodemon |
3 |
4 |
8
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
5
|
Chaingun |
4
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
20
|
Box of bullets |
7
|
4 shotgun shells |
14
|
Box of shotgun shells |
9
|
Box of rockets |
4
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
6 |
5 |
4
|
Medikit |
4 |
2 |
2
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
15
|
Health bonus |
25
|
Supercharge |
2
|
Backpack |
2
|
Berserk |
1
|
Computer area map |
1
|
Radiation shielding suit |
3
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
13
|
Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]