E1M2: Rad Pits (NJ Doom)

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NJ Doom maps
Come out fighting
Blood, Guts 'n' Gory

M1 M2 M3 M4 M5 M6 M7 M8 M9

Oh Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2: Rad Pits is the second map in the Come out fighting episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of Rad Pits
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head east from the main nukage room with the platform in the centre. You will reach a switch which opens up the door to the south. Directly opposite this switch is a secret door (marked with a different texture) leading to a chaingun, two boxes of bullets, and a switch. This switch raises two paths in the nukage room, allowing easier passage through the room. (sector 102)
  2. The door south of the main nukage room leads to a switch which opens up the door to the west. There is a secret door in the north-east of the room with the switch (marked with a green texture near the floor) leading to a room with an armor and a switch. The switch raises another path in the nukage room. (sector 114)
  3. The path west of the main nukage room leads to a T-junction. South leads to the blue key, north leads to a room with a lift. Lowering the lift allows access to a room with a box of bullets and a switch. The switch raises another path in the nukage room. (sector 163)
  4. The north-east corner of #3 has a secret door (marked with a darker texture) leading to a room with a box of bullets, a demon (medium and hard skills only), a radiation shielding suit (four on multiplayer), and a switch which reveals a soul sphere in the centre of the nukage room. (sector 118)
  5. The exit room has a secret door on the west wall (marked with bullet holes) leading to a berserk and a switch which raises a bridge to the exit. (sector 10)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:43.09 Revved 2018-05-16 n1j2-343.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 12)
  2. facing north. (thing 13)
  3. facing north. (thing 14)
  4. facing west. (thing 15)
  5. facing north-west. (thing 16)
  6. facing east. (thing 17)

Statistics[edit]

Map data[edit]

Things 202
Vertices 1030*
Linedefs 1062
Sidedefs 1336
Sectors 172
* The vertex count without the effect of node building is 900.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]