E1M2: Slime Trails (No End In Sight)

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No End In Sight maps
1994 Ways To Die

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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E1M2: Slime Trails is the second map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).


Map of Slime Trails
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the eastern room, go towards one of two brightly lit blocks on the west side of the room and use the green wall past the poison sign to lower a lift with eight shotgun shells. (sector 42)
  2. The small nukage river in Secret #3 leads to a room with numerous pickups, including a backpack and a radiation suit. (sector 71)
  3. There is a hidden switch in Secret #1 on the west side of the lift. Press it, then return to the hallway southwest of the eastern room to find a wall has opened up. A few former humans are in this big room, guarding nine health bonuses and nine armor bonuses. (sector 73)
  4. The switch in the northern part of the map opens a wall just southwest of where the switch is, however if you go there directly to reach the secret, the door will close before you can reach it. In order to access this secret, you need to flip this switch, then take a long way around the map until you reach the northwest corner where the wall should stay open. Enter this area for a chaingun, a megaarmor, two ammo clips, and five health bonuses. (sector 200)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains eleven spawn points:

  1. facing north. (thing 223)
  2. facing east. (thing 224)
  3. facing south-west. (thing 225)
  4. facing north-west. (thing 226)
  5. facing south. (thing 227)
  6. facing south-west. (thing 228)
  7. facing south. (thing 229)
  8. facing south. (thing 232)
  9. facing east. (thing 233)
  10. facing west. (thing 234)
  11. facing south. (thing 235)


Map data[edit]

Things 252
Vertices 1278*
Linedefs 1429
Sidedefs 1883
Sectors 224
* The vertex count without the effect of node building is 1153.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]