E1M2: Slime Trails (No End In Sight)

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No End In Sight maps
1994 Ways To Die

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9


M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.

E1M2: Slime Trails is the second map of the 1994 Ways To Die episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).


Map of Slime Trails
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Take the shotgun in front of you (on Hurt Me Plenty skill level (HMP) or lower) then turn right and follow the passage east until you reach an area with green blocks over a nukage river. Step across the river, turn left (there are two imps ahead on HMP or higher) and head forward until you reach the north wall, then turn left again and use the lift in front of you to get on top of the blocks; from here you can step south, west and north to cross the blocks and reach a lit doorway in the north-west corner. Head north until you drop off a lift to the floor below, then turn left and follow the narrow nukage river here south to the blue keycard.

Taking the key will lower two walls either side of you; step through the wall on your left and head straight forward (south) through the nukage until you find a step leading back to an area by the start point. Turn right and open the nearby blue key door, climb the steps and flip the switch at the top (guarded by imps on HMP or higher) which will raise a bridge over the nukage you just crossed. Go back to the block room and step across the blocks again to reach the doorway on the upper floor, then step through a second doorway on your left; from here you can head west across the bridge you just raised to the exit door. Open the door, kill the imp waiting behind it and flip the switch to finish the level.

Other points of interest[edit]

There are many nukage pools in the south-west area of the level. Exploring this area will yield several items including a shotgun and armor.

When you reach the nukage river leading to the blue key, head north towards a dead-end between two nukage pools. The wall will open to reveal a radiation shielding suit, as well as a chaingun on I'm Too Young to Die and Hey Not Too Rough skill levels and imps on HMP or higher.

Another armor can be found on the east side of the bridge leading to the exit.


  1. At the eastern room, go towards one of two brightly lit blocks on the west side of the room and use the green wall past the poison sign to lower a lift with two piles of shotgun shells. (sector 42)
  2. There is a hidden switch in secret #1 on the west side of the lift. Press it, then return to the hallway south-west of the eastern room to find a wall has opened up. A few zombiemen are in this big room, guarding nine health bonuses and nine armor bonuses. (sector 73)
  3. The small nukage river in secret #2 leads to a room with numerous pickups, including a backpack and a radiation suit. (sector 71)
  4. The switch in the northern part of the level opens a wall just south-west of where the switch is, however if you go there directly to reach the secret, the door will close before you can reach it. In order to access this secret, you need to flip this switch, then take a long way around the map until you reach the north-west corner where the wall should stay open. Enter this area for a chaingun, a megaarmor, two clips and five health bonuses. (sector 200)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:26.63 Qu4k3r 2024-03-13 n1e2-026.zip
NM speed 1:22.54 Pseudonaut 2020-08-08 n1e2-122.zip
UV max 2:37.40 Veinen 2018-01-31 n1e2-237.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on March 31, 2024.


Player spawns[edit]

This level contains eleven spawn points:

  1. facing north. (thing 223)
  2. facing east. (thing 224)
  3. facing south-west. (thing 225)
  4. facing north-west. (thing 226)
  5. facing south. (thing 227)
  6. facing south-west. (thing 228)
  7. facing south. (thing 229)
  8. facing south. (thing 232)
  9. facing east. (thing 233)
  10. facing west. (thing 234)
  11. facing south. (thing 235)


Map data[edit]

Things 252
Vertices 1278*
Linedefs 1429
Sidedefs 1883
Sectors 224
* The vertex count without the effect of node building is 1153.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


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