E1M2: Toxin Refinery (Phobos: Anomaly Reborn)
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Phobos: Anomaly Reborn maps |
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E1M2: Toxin Refinery is the second map of Phobos: Anomaly Reborn. It was designed by Christopher Lutz.
Contents
Walkthrough[edit]
Essentials[edit]
Most of the nukage pits in this level are inescapable if you fall into them, so use caution.
You start in a water pipe which will carry you up to the surface. Once you are outside, take the nearby shotgun and kill the zombiemen and shotgun guys around you, then head north to the large building and open the door to enter the refinery lobby. Go down either staircase to your left and right to kill some zombies, imps and demons, then open the west door to reach a junction with a green pillar. Continue west through another door to a bridge guarded by more zombies along with lost souls and/or cacodemons, then cross the bridge to another door and open it to find a lift going up. At the top of the lift is a cross-shaped beam with the blue keycard on it - taking the key causes imps and shotgun guys to teleport in, which you can fight off using the chaingun in the north-west corner.
Go back to the junction with the nukage pillar and open the north door, then open either door to your left and right to enter a dark room with a few monsters. Enter the silver vent at the north end of the room and follow it until it opens out to a nukage pit, then run north to land on another cross-beam. Go to the north end of the beam and look east to see an open hatch with nukage pouring from it, then run into this hatch and go round the corner to a small room with a button that you can press to open the bars at the north and south ends of the room (this will allow you to backtrack later). Go north, then west across a broken beam to confront a cacodemon, then walk south to a junction guarded by spectres and finally west to a door. Go through the door to a room with some water pipes, then enter the small chamber in the middle of the room and flip the switch inside - this is one of three switches needed to open the north door in the lobby.
Kill two cacodemons and/or a baron of Hell that teleport in, then leave the room and go south, down and up two sets of steps, to get outside. Go down another set of steps to a gray path and follow this west and south until you reach a building, then open the door in front of you to face a baron. Activate the lift at the back of the room, ride it up then turn left and follow the passage past a shotgun to find the second switch needed to open the lobby door. Now backtrack through the map to return to the lobby, passing some cacodemons that have teleported in on the way, then go through the east door to enter another junction with a spectre. Open the north door in this junction and kill any imps and demons waiting in the next room, then go to the button by the east wall and press it to raise another switch on the balcony behind you. Go back to the junction and open the east door to reach this switch, which is the final one needed to open the lobby door.
Go back to the lobby and open the north door, then climb the steps to enter a large marble room defended by imps, shotgun guys and a cacodemon. At the north end of the room is a metal platform that moves between the locked doors in the north wall - you can toggle the platform by flipping the switch in the center of the room. Toggle the platform to the blue (west) door, go through it then enter the vent to your left and follow it to a pool of water with a demon, then flip the switch in the south-east corner of the room to raise a second switch in the south-west corner - doing so causes nukage to spill from the overhead pipe along with the red keycard, but also allows a baron to teleport in. Go back to the marble room, where another baron and cacodemons have appeared, then toggle the platform to the red (east) door, open it then enter a second vent to your right and follow it to a rectangular hall with a large waste purifier. Follow the raised walkway round to the south-east corner of the hall, fighting past some imps, shotgun guys and cacodemons that block your path, then enter the dark vent here to finish the level.
Other points of interest[edit]
In the exit area, you can run off the south side of the raised walkway to land in the water tank below, which contains an armor and many health bonuses.
Secrets[edit]
- Take the west door at the refinery lobby, and in the next room, the north door. In the marble room, take the door not covered with water and shoot the wall where the corpses are (west). A big hole will be revealed. Enter through this hole to find a supercharge in the back of the cave. (sector 477)
- At the area with the marble walls and metal beams across the nukage, go to the western side of this area. Right next to a door, you can spot one of the marble walls covered in vines (south). Open this wall to reveal a cave, where you can find a megaarmor in a pool at the back end. (sector 642)
- At the south-western building, go to the south-western side and press on the wall with slime on it to reveal a berserk pack. (sector 298)
- Go back to the refinery lobby. This time, take the east door and in the next room, lower the wall where the corpse is. A switch will be revealed. Quickly flip it and take the north door in this room, then run down the stairs and to the open passage to the south-west. Follow these steps to reach a cacodemon and another berserk pack. (sector 703)
- When you reach the large water room where you are supposed to get the red key, do not flip the switch in the south-east corner just yet. Instead, go to the south-west corner, where a switch will be if you had pressed the aforementioned switch, and open the wall here to find a rocket launcher and five rockets. (sector 762) If you hit the switch in the south-east corner first, the other switch will block the way to this secret.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
The third switch for the lobby door, and the switch that releases the red key, can be pressed without raising them first.
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 11:21.77 | vdgg | 2010-04-18 | parlmps.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 9, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 4)
- facing north. (thing 5)
- facing north. (thing 6)
- facing north. (thing 7)
Statistics[edit]
Map data[edit]
Things | 853 |
Vertices | 17110* |
Linedefs | 14012 |
Sidedefs | 24763 |
Sectors | 818 |
Things[edit]
This level contains the following numbers of things per skill level:
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