E1M2 (Nuke Mine)

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Nuke Mine maps
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.

E1M2 is the second map of Nuke Mine. It was designed by Jason Hargreaves and uses the music track "Waltz of the Demons" by Robert Prince.

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Walkthrough[edit]

Map of E1M2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The room to the south of the yellow key has a door requiring the yellow key flanked by lion switches. To the east of the door, press on the center of the wall to reveal a teleporter, taking you to a small room with shotgun guys (not on Hey, Not Too Rough or lower). Approaching the center of this room lowers the pillar allowing you to get a soul sphere. (sector 44)
  2. The door mentioned above leads to a dead end, but entering the room teleports you to another room. Here, notice the pads going towards the south wall. Also notice the dark corners at the north part of the room. Step into the dark corner on the left side, which will open the room ahead, then quickly press the lion switch to the left. Assuming the previous room doesn't close off (if it does, the right lion switch opens it again), quickly head back to the teleporter room to find the south wall open. Inside, collect the chaingun and backpack. (sector 101)
  3. After you get the yellow key, return to the starting area at the north side of the ring and press on the lion switch to obtain a chainsaw. (sector 158)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:08.17 Serge Marudov (Never_Again) 2009-08-21 nukemine_na.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 9, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 11)
  2. facing west. (thing 107)
  3. facing south. (thing 108)
  4. facing north. (thing 109)
  5. facing north. (thing 110)
  6. facing north. (thing 111)
  7. facing south. (thing 112)

Statistics[edit]

Map data[edit]

Things 203
Vertices 1210*
Linedefs 1119
Sidedefs 1655
Sectors 167
* The vertex count without the effect of node building is 943.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]